All You Need to Know About Challenges and Weapon Camos

Borealis (animated, available for MWIII weapons only).

Unlock Criteria:

  • Complete a total of 36 Serpentinite Camo challenges for MWIII weapons.


Weapon Mastery Unlock Criteria:

  • Golden Enigma Emblem and Calling Card: Unlock Golden Enigma Camo, get 300 Kills while using the Golden Enigma Camo in Zombies.
  • Zicron Scale Emblem and Calling Card: Complete Golden Enigma Mastery, Unlock Zicron Scale Camo, get 600 Kills while using the Zicron Scale Camo in Zombies.
  • Serpentinite Emblem and Calling Card: Complete Zicron Scale Mastery, Unlock Serpentinite Camo, get 900 Kills while using the Serpentinite Camo in Zombies.
  • Borealis Emblem and Calling Card: Complete Serpentinite Mastery, Unlock Borealis Camo, get 1,200 Kills while using the Borealis Camo in Zombies.
  • Completionist Charm: Complete all Mastery Challenges.


Modern Warfare III: Weapon Camo Synopsis

Information overload? Then read on as we conclude this blog with a reasonably concise summary:

The Modern Warfare III Weapon Camo system is familiar but comes with additional innovations and a vastly larger pool of camos to unlock. As in MWII, camos are split into two groups: Base and Completionist (Mastery):


New Base Camos (MWIII MP, MWZ)

  • There are 18 brand new Base Camo sets in MWIII.
  • New Base Camos are unlocked by completing Challenges using MWIII weaponry.
  • New Base Camos are unlocked in both Multiplayer and Zombies.
  • Multiplayer: Expect four Base Camos per MWIII Primary Weapon and Handgun.
  • Zombies: Expect four Base Camos per MWIII Primary Weapon and Handgun.
  • Expect one Base Camo per MWIII Launcher and Melee for MP, and the same for Zombies.


Carry Forward (MP) and Added Base Camos (MWZ)

The 14 Multiplayer Base Camo sets from MWII carry forward.

  • Brand new Zombies camos have been added to each Carry Forward Base set, doubling each Carry Forward set with new Zombies camos to unlock.
  • Carry Forward Base Camos are unlocked by completing Challenges using MWII weaponry.
  • Carry Forward Base Camos are now unlocked in both Multiplayer and Zombies.
  • Multiplayer (Carry Forward Camos): Expect the existing four Base Camos per MWII Primary Weapon and Handgun, with their existing unlock criteria.
  • Zombies: Expect four new Base Camos per MWII Primary Weapon and Handgun.
  • Expect one Challenge per MWII Launcher and Melee for MP, and the same for Zombies.


Base Camo Summary

  • Once unlocked, any Base Camo can be applied to any weapon in MWIII.
  • The total of Base Camo sets (excluding Event and Special camos) is 14 (MWII) + 18 (MWIII) = 32.


Base Camo Totals (834, Estimated and Subject to Change)

MWII Weapons (556)

  • Primaries and Handguns (67 x 8): 536 (MP, MWZ)*
  • Launchers and Melee (10 x 2): 20 (MP, MWZ)**
  • Total Base Camos (MWII Weapons): 556***

MWIII Weapons (278)

  • Primaries and Handguns (34 x 8): 272 (MP, MWZ)
  • Launchers and Melee (3 x 2): 6 (MP, MWZ)
  • Total Base Camos (MWII Weapons): 278***

MWIII Total Base Camos: 834***

(* 268 Base Camos Carry Forward, and 268 are brand new.)

(** 10 Base Camos Carry Forward, and 10 are brand new.)

(*** 278 Base Camos Carry Forward, 556 are brand new, total does not include “Special” Base Camos, or those unlocked via Events or Ranked Play.)


Completionist Camos (MWII, MWIII)

  • Once each Base Camo is unlocked for an individual weapon, the Completionist Camos can be unlocked via additional Challenges.
  • There are 16 different Completionist (“Mastery”) camos in MWIII. They are divided into groups of four:
    • Multiplayer (Carry Forward): There are the four returning from MWII.
    • Multiplayer: There are four new camos for MWIII weapons.
    • Zombies: There are four new camos for MWII weapons.
    • Zombies: There are four new camos for MWIII weapons.
  • Each weapon also has its own set of Mastery Challenges (for additional Calling Cards, Emblems, and a Charm).
  • The Carry Forward Completionist Camos have the same unlock criteria as in MWII.
  • The new Completionist Camos have a variety of unlocks more individually tailored to the weapon’s playstyle.


Completionist Camo Unlocks Totals (912, Estimated and Subject to Change)

MWII MP Weapons (77 x 4) = 308

MWIII MP Weapons (37 x 4) = 148 

MWII MWZ Weapons (77 x 4) = 308

MWIII MWZ Weapons (37 x 4) = 148

MWIII Total Completionist Camo Unlocks: 912*

(* 308 Completionist Camo Unlocks Carry Forward, 604 are brand new)


Note: The totals are estimated, and will further increase as additional weapons are added to the game.


Modern Warfare III Launch Comms Continues

Be sure to check back at the Call of Duty Blog between now and launch, as we confirm in-game content and offer deep dives on both Multiplayer and Zombies. Here’s what to expect prior to November 10:

Blog 1: Pre-Season Preparation: A look back at Intel Drops, confirmation of Preload and Early Access Times, and confirmation of the rewards you receive for playing the Campaign. Read more here.

Blog 2: Mapping Out Multiplayer: Details on the launch modes (3v3v3, 6v6, and 32v32), Additional Mode Intel, all the launch maps (both Core and Ground War), Carry Forward Maps, and the Modern Warfare III Operators from SpecGru and Kortac. Read more here.

Blog 3: Fully Equipped: A Deep Dive into Loadouts (MP, MWZ): Gear up for the evolution of Perks, with detailed confirmation on all the launch Equipment, including Vests, Gloves, Boot, and Gear. Tacticals, Lethals, Field Upgrades, and Killstreaks are also confirmed. Read more here.

Blog 4: Upping Your Arsenal: Primary and Secondary Weapons (MP, MWZ): All launch weapons are confirmed, including Aftermarket Parts, and a weapon-balancing pass. The Gunsmith receives a statistical overhaul, and we break this all down for you. Read more here.

Blog 5: Cosmetic Customization: Weapon Camos (MP, MWZ): You’re reading this Blog!

Blog 6: Modern Warfare Zombies: Launch Content Overview: Join Operation Deadbolt, learning about the Mission structure, your Equipment and Zombies Field Upgrades, Acquisitions and Schematics, Acts, Tiers, Rewards and what to find during your deployments to the Exclusion Zone. Coming soon.


Stay Frosty.



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Modern Warfare® Weapon Detail: SKS

Unlocked at Tier 31 in the Season Three Battle Pass, the SKS is a hard hitting and agile weapon that focuses on utility over accuracy, featuring a faster fire rate than the other marksman rifles. Its unique Gunsmith options give you the power to tailor this classic DMR into a weapon that best fits your playstyle, whether you’re looking to up its punch at range or boost its handling speed and mobility.

Whether you’ve already unlocked the SKS or you’re still working up the early tiers, this weapon detail will help you make the most of this versatile rifle. Read on for weapon tips and an in-depth look at the Legendary Utility Tool blueprint, as well as two suggested loadouts for Multiplayer and two for Warzone so you can dominate with this weapon no matter where you play.

SKS Overview

The SKS comes equipped with 20-round magazines firing 7.62x39mm ammunition. It’s got a fast fire rate, but don’t think that means it doesn’t pack a punch. Well-placed shots will make quick work of enemy players, and with the rifle’s manageable recoil and healthy ammo supply it’s forgiving as well when you need to fire several shots quickly.

Add Gunsmith into the mix and you’ve got a whole range of directions to take this rifle in. Kit it out with a long-range optic and a damage extending barrel for sniping duties, or build an on-the-move setup using the Sawed-off Stock and the lightweight 10 Round Mags for improved movement and ADS speed. With this versatile weapon, there are endless configurations to suit your needs in battle.

Blueprint Review and Loadout

Utility Tool

Available at Tier 100 in the Battle Pass, the Utility Tool Legendary blueprint is as deadly as it is gorgeous, featuring a golden dragon design that perfectly exemplifies the weapon’s lethality.

Try this setup when you first lay hands on the Utility Tool:

Primary: SKS — Utility Tool (Tier 100)
FTAC Landmark, Tac Laser, PU Scope, FTAC Hunter-Scout, 10 Round Mags

Secondary: Renetti w/ Mk3 Burst Mod (Tier 15)

Perks: Warzone: Cold-Blooded, Ghost, Tracker / Multiplayer: Scavenger, Ghost, Amped

Field Upgrade: Stopping Power Rounds

The PU Scope’s 7x magnification is ideal for sniping support, offering a clear precision picture that works well at mid-range, too. The FTAC Landmark improves the rifle’s damage range and bullet velocity for those long-distance engagements in Ground War and Warzone, with the FTAC Hunter-Scout adding stability to ensure that each shot hits its mark. And it’s snappy, too — Tac Laser and 10 Round Mags vastly increase the weapon’s handling speed so that you can react in a flash when timing matters most.

If the enemy attempts a flank, knock them down using the powerful Renetti with the Mk3 Burst Mod, and then get back to sniping. In Warzone, the blueprint’s high magnification and damage range extend your lethality against distant targets, whether you’re in a shootout between buildings in Downtown Tavorsk or taking aim at a squad on the move between zones. Our suggested Warzone perks ensure a low profile with tracking abilities.

The SKS has the handling speed to compete against the higher rate of engagements in Multiplayer as well, especially in mid- to large-sized maps or along any of the long sight lines that can be found in every map. Here we replace the first and third perks with Scavenger and Amped to keep you loaded and switching weapons fast when the need arises.

In Warzone, while the clear PU Scope still functions well at closer ranges, we suggest Overkill with an assault rifle for an automatic fire option during heated close- and mid-range engagements. Equip Cold-Blooded to prevent being highlighted in thermal optics and Spotter to help you and your squad home in on enemy strongholds. In all modes of play, Stopping Power Rounds transform the Utility Tool blueprint into an absolute killing machine.

Two Warzone Loadout Suggestions

1. Raid & Plunder

Primary: SKS
Scout Combat Optic, Bipod, SKS Rifle Stock, 30 Round Mags, Focus

Secondary: Renetti

Perks: Double Time, High Alert, Battle Hardened

Field Upgrade: Deployable Cover (*Field Upgrades can be equipped in Plunder loadouts)

This mid-range loadout is ideal for the fast-paced action in Plunder as well as Battle Royale when you’re escaping the gas or on the move completing Contracts. The Scout Combat Optic lends a precision picture that functions well from a variety of distances, with added stability from the SKS Rifle Stock to help hit moving and far off targets. Crouch or go prone to deploy the Bipod’s recoil control when you really need to zero in. 30 Round Mags minimize your downtime, and Focus keeps you on target when taking damage.

Switch to your pistol of choice for CQB or replace it with another weapon found in the field. Double Time helps you reach power positions more quickly while High Alert reduces your chances of being flanked — tell your squad when it pulses to fend off new threats together. Battle Hardened takes the edge off incoming tactical grenades. In Plunder, Deployable Cover lends protection in a pinch when you’re spotted in the open.

2. On the Move in Verdansk

Primary: SKS 
22” DSS M59/66, Integral Hybrid optic, Sawed-off Stock, Commando Foregrip, 30 Round Mags

Secondary: Launcher

Perks: Double Time, Hardline, Amped

Field Upgrade: Recon Drone (*Field Upgrades can be equipped in Plunder loadouts)

While there is always an opportunity to pick off players at a distance, many engagements, particular during the final circle, happen up close. This SKS configuration gives you a highly agile and devastatingly effective marksman rifle for both the beginning and the end of a match. Paired with a Launcher, feel free to take out enemies on the ground, above, or absentminded cruisers who enter your sights.

The Integral Hybrid gives you the flexibility to switch between fights up close and at range. Your perks all up your mobility and empower you to be even more dangerous in the field. Double Time will help you escape the gas or get behind cover in a pinch, Hardline will lessen the price for Killstreaks when you need them, and Amped ensures you can switch to your Launcher faster to eliminate a vehicle-based foe. 

Two Multiplayer Loadout Suggestions

1. Done For

Primary: SKS
G.I. Mini Reflex, Compensator, Commando Foregrip, 22” FSS M59/66, FMJ

Secondary: Launcher

Perks: E.O.D, Ghost, Amped

Killstreaks: Counter UAV, Cruise Missile, Sentry Gun

Field Upgrade: Munitions Box

What you give up in speed you make up for in recoil control, stability, and damage range in this Multiplayer-focused Gunsmith configuration. The G.I. Mini Reflex paired with the recoil minimizing Compensator and Commando Foregrip ensure highly stable and precise fire over successive shots. The 22” FSS M59/66 barrel maintains the rifle’s high damage output in long-range fights, and FMJ makes it more difficult for the enemy to find a safe haven behind cover.

Use your launcher to keep the skies clear of enemy threats, and against stronger aerial killstreaks follow up your missiles with shots from the FMJ-enhanced rifle — choppers and VTOLs aren’t such a threat now, are they? Equip E.O.D. for valuable explosive defense, especially useful in Hardpoint, Headquarters, and Domination. Ghost keeps you off the enemy radar and Amped minimizes downtime between launcher shots. The Munitions Box will keep you stocked when you’re on a streak.

2. Out in a Flash

Primary: SKS

Flash Guard, 16” FSS Para, Tac Laser, Sawed-off Stock, Sleight of Hand 

Secondary: Pistol

Perks: Quick Fix, Hardline, Tune Up

Specialist: E.O.D., High Alert, Battle Hardened

Field Upgrade: Dead Silence

Handling speed and mobility are the key points here. The SKS’s clean iron sights are used instead of an optic, with Flash Guard reducing muzzle flash so that you don’t lose your target while firing. The rapid handling speed and mobility come from the combined use of the 16” FSS Para, Tac Laser, and the Sawed-off Stock, all working together for a huge boost in ADS and movement speed, with Sleight of Hand as the fifth choice for speedy reloads.

Quick Fix keeps you healthy between fights, Hardline provides faster access your Specialist perks, and Tune Up to increase the number of times you can use Dead Silence when coming up behind enemy players. The Specialist perks all boost your defensive capabilities, so that the more kills you get, the harder it is for the opposition to exact revenge. This is a great loadout for fast-paced game modes like Kill Confirmed and Cranked.

This is just the start of the possibilities available to you when using the SKS marksman rifle. Have fun using this weapon once you earn it at Tier 31 in the Season Three Battle Pass system, and keep tinkering in Gunsmith as you earn weapon levels to master its near infinite possibilities.

We’ll see you online.


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Modern Warfare® Weapon Detail: Bruen Mk9

The LMG arsenal is a half dozen strong thanks to the Bruen Mk9, the latest weapon in Modern Warfare, including Warzone, introduced as a part of Season Three.

In order to unlock the family, you can either complete a challenge, or purchase the Encryption bundle to get a blueprint version in the Light Machine Gun Foxtrot family before you have full access to it. Here’s what you’ll be adding to your Primary Weapon collection:

“This air-cooled open bolt 5.56 light machine gun features a competitive rate of fire and excellent stability that will dominate the mid to long range battlefield.”

Bruen Mk9 Overview

The Bruen Mk9 is a high fire rate LMG that trades off a low damage profile with the best accuracy in its class. With a slow and reasonable idle sway, placing an accurate first shot should not be a problem, and with enough manual vertical recoil control – or recoil control reducing attachments – downing an enemy will only take a fraction of a second.

Expect this weapon to take down an enemy in three shots at close range in Multiplayer, or in Warzone if that Operator doesn’t have any armor plates. That damage profile is especially true if one of those bullets is a headshot.

However, this weapon will ask for a maximum of five shots to down an enemy at extreme ranges. 

In most cases, the Bruen excels at medium range, allowing it to compete with assault rifles and marksman rifles, and its long reload time can be combated with a 60 Round Mag attachment, a feature the Glitch blueprint includes.

Blueprint Review and Loadout

The Glitch

Available in the Encryption Bundle, The Glitch Legendary blueprint showcases this new high-tech LMG with state-of-the-art attachments to go along with its sleek and futuristic design.

This combination of attachments also gears the weapon towards its strengths in mid-range engagements, quickening an Operator’s mobility while using it to put the weapon on par with assault and marksman rifles. Specifically, the Skeleton Stock, Para Barrel, and 60 Round detachable magazines come together to significantly increase movement speed and ADS speed.

The Granulated Grip Tape comes in handy while you’re on the move with this weapon, reducing the weapon’s sway if you choose to walk while aiming down sights. And, while you aim down sights, you’ll have the benefit of a precision sight picture with the help of the Mini Reflex sight, which only adds negligible weight to this LMG.

Here’s a loadout you could use with this blueprint for Warzone and Multiplayer:

Primary: The Glitch

Bruen 18.0” Para, Cronen LP945 Mini Reflex, 60 Round Mags, Granulated Grip Tape, Skeleton Stock

Secondary: Good Company blueprint

Perks: Kill Chain, Hardline, Battle Hardened

Equipment: Frag Grenade, Stim

The Glitch has more than enough rounds to deal with enemies at any range, but if that clip runs dry, the Good Company is a solid handgun that can blast enemies back. The Long Barrel included with this secondary also helps it fight beyond its normal effective range, which is great when in those situations when you’re just one bullet short in your Glitch from taking down an enemy.

For perks, Kill Chain and Hardline are phenomenal complementary perks in Multiplayer, as they let you stack Killstreaks via kills earned through them, and those Killstreaks also come at a reduced cost. In Warzone, you’ll reap the rewards of increased Killstreak spawns out of Supply Boxes (Kill Chain), and discounts at Buy Stations (Hardline). No matter what game mode you play, Battle Hardened, the third Perk, is great all-around, as it reduces the effects of multiple tactical equipment pieces on your Operator.

Speaking of equipment, the bread-and-butter Frag Grenade is always a solid choice for lethal equipment. Stim will help you regain health quickly – or actually regain health in Hardcore, where health regeneration is turned off – which will help after intense firefights.

Two Warzone Loadout Suggestions

1. Smoke ‘Em if You Got ‘Em

Primary: Bruen Mk9

Lightweight Suppressor, Bruen 18.0” Para, 200 Round Belt, Thermal Hybrid, No Stock

Secondary: The Smoke Show Blueprint (Available in the Blunt Force Bundle)

Perks: Cold-Blooded, Overkill, Tracker

Equipment: Thermite, Smoke Grenade

If you can handle the high recoil, this configuration of the Bruen Mk9 can move fast and deliver plenty of smoke with a 200 Round Belt. Pair that with The Smoke Show, an SMG with the largest starting ammo capacity in its class, and you have more than enough hot lead to light up the competition.

As the name suggests, Smoke Grenades are a huge part of this loadout; pop those smokes to obstruct sightlines, then use the Thermal Hybrid scope to pick off enemy players within the smoke or past it. When the smoke subsides, finish the job by swapping to side-mounted reflex sight or the SMG.

Cold-Blooded will help you maintain a low-profile, as your heat signature won’t be outlined by Thermal scopes within smoke, and Tracker will help you hunt down players to ultimately smoke them out. If those vehicles show up, don’t fret: use your Thermite and burn that metal down.

2. Ante Up 

Primary: Bruen Mk9

Commando Foregrip, Tac Laser, Sniper Scope, Rubberized Grip Tape, FMJ

Secondary: Strela-P

Perks: Cold-Blooded, Pointman, Amped

Equipment: C4, Heartbeat Sensor

Built for taking down Operators who rely on vehicles, this loadout shreds through metal and Operators who lose their wheels (or blades) to your LMG and Launcher combo.

The Foregrip, Tac Laser, and Rubberized Grip Tape all help reduce and stabilize recoil giving you ridiculous accuracy after the first shot, and they pair well with the 4.4x magnification that the Sniper Scope provides. As for FMJ, it makes the 5.56 NATO rounds even more penetrable to vehicles and equipment, which is what you’d want in an anti-vehicle class.

No Launcher compares to the Strela-P in taking out vehicles, although its lack of lock-on makes it a high risk, high reward weapon. The C4, meanwhile, is better for planting on vehicles you think the enemy will take, so that you can blow them sky high when they try to escape. And, if they run out of the vehicle as you destroy it, the Heartbeat Sensor will aid you in tracking them down.

The perk combo is great for avoiding AI targeting systems and thermal optics (Cold-Blooded), boosts the rewards from completed Contracts (Pointman), and allows for faster weapon swaps (Amped) especially for launchers.

This loadout is great for taking out Killstreaks and vehicles in Multiplayer, too, making this a phenomenal loadout to always keep as one of your standard 10 Custom Loadouts.

Two Multiplayer Loadout Suggestions

1. When There’s Smoke…

Primary: Bruen Mk9

XRK Summit 26.8”, Tactical Foregrip, 200 Round Belt, Solozero NVG Enhanced, FORGE TAC Stalker

Secondary: Caldera Blueprint (Available in the Pyromaniac Bundle)

Perks: E.O.D., Overkill, Battle Hardened

Equipment: Flaming Throwing Knife, Smoke Grenade

Burn down your enemy’s defenses with this set-up that makes use of the LMG category’s typical support role with Smoke Grenades and Thermal sights.

The Summit barrel boosts range and mitigates recoil, while the underbarrel and stock attachments assist with keeping a steady aim. If an enemy pushes up close, you can switch to the Caldera Shotgun to really light them up with those Dragon’s Breath Rounds.

Firestarter Bundle owners who have the Caldera will also have the Flaming Throwing Knife, a great last resort weapon in a pinch that gives you one-hit melee swipes or crazy cross-map takedowns. Outside of the obviously necessary overkill, E.O.D. and Battle Hardened round out this class to give your Operator resistance to non-Killstreak explosives and some Tactical Equipment pieces.

2. Ursidae Americanus

Primary: Bruen Mk9

Compensator, XRK Horizon 23.0”, 60 Round Mags, Stippled Grip Tape, No Stock

Secondary: Guard One Blueprint (Available at Tier 85 in the Season Three Battle Pass)

Perks: Quick Fix, Ghost, Tune Up

Equipment: Frag Grenade, Stun Grenade

Without equipping a Tac Laser and the shorter Barrel, this is the closest way to kit the Bruen Mk9 to act like a fast-moving Assault Rifle.

The XRK Horizon 23.0” Barrel gives this weapon a sizable range increase without bogging down movement speed, while the Compensator helps with recoil control, which this weapon needs thanks to a lack of stock. The rest of the attachments are all based around moving quick and aiming even quicker, which helps an Operator better compete with snappy assault rifles at mid-range.

The secondary weapon is a Season Three Battle Pass gem, a reliable sidearm to swap to when that (slightly) smaller magazine runs dry, or if the fight devolves into near-fisticuffs. Everything else in this class is standard issue for a run-and-gunner: Quick Fix to bounce between engagements quicker thanks to how it effects Health Regeneration, Ghost to avoid those nasty UAVs and the like, and Tune Up to speed up Field Upgrade earn rates such as Dead Silence, which we recommend for this loadout.

Just like the perks, the equipment is also standard issue, as you’d be hard-pressed to find any typical soldier without Frag and Stun – or Flash, your preference – Grenades handy. When playing with this class, focus on the increased speed and agility to outgun bulkier LMG users, or go toe-to-toe with foes wielding those dangerous rifles.

This is just the tip of the iceberg when it comes to tinkering with the Bruen Mk9 in Gunsmith and in-game. Have fun with it once you’ve completed its challenges – or unlocked it via the Encryption Bundle – and keep levelling it up to see the near-infinite possibilities it provides for your loadouts.

We’ll see you online. Stay frosty.


For more information and the latest intel on Warzone, visit and follow @CallofDuty on Twitter, Instagram, and Facebook. 

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out: and follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.

Modern Warfare® Weapon Detail: Fennec

With the launch of Season Four comes two new weapons that are completely free for all Operators – including those in the Warzone – to unlock via the Battle Pass system.

Out of this new dynamic duo of primary weapons, the first weapon you’ll unlock is the Fennec:

“An aggressive full auto sub machine gun with buttery smooth recoil and a blazing fast rate of fire that is exceptional for strategic room clearing and holding down the front line.”

Fennec Overview

The Fennec is as advertised: a fast-firing SMG that can tear through a few enemies quickly before needing a reload.

Expect four shots to down an enemy with no armor at close range and be prepared to expend more ammo if your target is more than a dozen meters out. If you mix a headshot in there, you could even down an enemy in three shots. 

The optional .45 Hollow Point Rounds, which turn the weapon into a two-round burst gun, allow kills after three shots to the torso, and a kill in a single-burst if both bullets land as headshots. In terms of recoil, the weapon kicks upwards always, and shifts slightly left during sustained periods of fire. That being said, the recoil is manageable even as its effects intensify at longer ranges.

The reload speed is longer than most SMGs, and with the standard magazine holding just 20 bullets, it’s worth considering the Sleight of Hand weapon perk and the 40-round magazine attachment. Also consider a strong secondary like the Hot Nugget blueprint or another sidearm to ensure you can finish off enemies if you need to switch weapons. 

Blueprint Review and Loadout

Silver Fox

Available at Tier 75 in the Season Four Battle Pass, the Silver Fox does a phenomenal job of playing to the Fennec’s strengths.

Its fast fire rate is complimented by the 5mW Laser and Merc Foregrip, allowing you to spray-and-pray to your heart’s content. If you want to engage in combat while aiming down sights, the Stippled Grip Tape ensures a quicker ADS, while the ZLR Sabre extends the weapon’s range while also providing a silencer.

Plus, the Sleight of Hand perk comes as the fifth “attachment” to cut your reload times down by a good margin.

Here’s a loadout you could use with this blueprint for Warzone and Multiplayer:

Primary: Silver Fox Blueprint

ZLR Sabre Barrel, Merc Foregrip, 5mW Laser, Stippled Grip Tape, Sleight of Hand.

Secondary: Callous (Available at Tier 1 of the Season Four Battle Pass system)

Perks: Warzone/Multiplayer: Double Time, Ghost, Battle Hardened 

Equipment: Throwing Knife, Stim

A reliable fallback option, use the Callous when you can’t reload your Fennec in time for the next engagement.

Double Time, Ghost, and Battle Hardened combine to form a loadout that will make an Operator faster while crouched and double Tactical Sprint distance (Double Time), keep them off radars (Ghost), and protect them against tactical equipment (Battle Hardened)

Speaking of equipment, the Stim is great for healing quickly out in Verdansk or Multiplayer when engagements happen rapidly one after the other. As for the Throwing Knife, keep it handy for one-hit melee kills, or to make those epic bank shots for the final Killcam.

Two Warzone Loadout Suggestions

1. Backup Plan

Primary: Brookside (Available at Tier 81 in the Season Four Battle Pass)

Secondary: Fennec

Merc Foregrip, 1mW Laser, .45 Hollow Point 12-R Mags (NOT SHOWN), Stippled Grip Tape, No Stock

Perks: Kill Chain, Overkill, Amped

Equipment: Proximity Mine, Heartbeat Sensor

In Warzone, where long-distance fighting is all-too common, going with a sniper rifle primary is most Operators bread-and-butter loadout. But the Fennec can be a powerful Plan B.

This configuration is the smallest for the Fennec, making it as close to a burst machine pistol as possible. Kitted for near-maximum movement speed and hip fire bonuses, this Gunsmith configuration will punish players who try to counter your sniper up close, thanks to the powerful damage of its two-bullet burst fire Hollow Point rounds.

Swap to this weapon quickly courtesy of the Amped perk, and with Kill Chain, you’ll get a better chance of looting Killstreaks, another way for snipers to defend themselves and gain recon in Verdansk. For equipment, the Proximity Mine and Heartbeat Sensor will help you watch your own six, should your squadmates fall or if you are playing Solo.

2. Range of Destruction

Primary: Fennec

ZLR Sabre, ZLR 16” Apex, 40 Round Drum Mags (NOT SHOWN), Integral Hybrid, ZLR Blade

Secondary: PILA

Perks: Cold-Blooded, Pointman, Spotter 

Equipment: Thermite, Flash Grenade

This Fennec is kitted for maximum range, as the Apex and ZLR Sabre combine for a range boost while the 40 Round Drum Mag, a Hybrid Sight, and the ZLR Blade Stock, keep you stocked and locked for a fight.

The rest of this loadout is for a Plunder player that wants to help their squadmates take down vehicles (PILA, Thermite, and the Cold-Blooded and Spotter perks) and earn more money on Contracts (Pointman). If an engagement is brewing, pop a Flash in the enemy’s general direction before laying down an accurate burst of rapid fire.

Two Multiplayer Loadout Suggestions

1. Judge, Jury, And…

Primary: Fennec

ZLR 16” Apex Barrel, Operator Foregrip, Stippled Grip Tape, FORGE TAC CQB, Sleight of Hand

Secondary: Gavel (Available at Tier 55 of the Season Four Battle Pass system)

Perks: E.O.D., High Alert, Tracker

Equipment: C4, Stun Grenade

This balanced weapon loadout brings two ADS-quickening attachments (Stippled Grip Tape and CQB Stock), an attachment that helps control recoil (Foregrip), another that boosts range AND reduced recoil further (Apex Barrel), and the Sleight of Hand perk to deal with slow reloads.

The secondary is a powerful hand cannon to deal with longer-range threats in a pinch. E.O.D., High Alert, and Tracker give those super-human senses and resistance to explosives. And C4 and Stuns are your explosive and stunning options respectively against threats on top of your two weapons.

2. Ice Cold Killer

Primary: Fennec

ZLR 18” Deadfall BarrelRanger Foregrip, .45 Hollow Point 12-R Mags (NOT SHOWN), Merc Thermal Optic, Mo’ Money

Secondary: Combat Knife

Perks: Cold-Blooded, Ghost, Tune Up

Equipment: Throwing Knife, Decoy Grenade

Looking for longshots? This may be a great build for chasing those while also adopting a stealthy playstyle.

The Deadfall Barrel is a 2-for-1 range extender and suppressor, the foregrip helps with recoil, the mag upgrade let’s you deal more damage in fewer shots, the Thermal Optic provides a better sight picture down range and through smoke… And Mo’ Money gives more XP for every headshot kill, which is what you’ll want if you want to accelerate your progress to max rank in Season Four.

Once you hit max rank, feel free to swap this perk out with another one: Frangible – Disabling rounds to punish enemies further, Recon for nameplate visibility at longer ranges, or a stock or rear grip for better recoil control or stability.

Equip the Dead Silence Field Upgrade and earn it faster with Tune Up, and you got yourself a stealth perk trifecta along with Cold-Blooded and Ghost. Combined with a Throwing Knife (stealthy kills), Decoy Grenades (confusing enemies on your location), and a new Combat Knife, this loadout is the definition of what an Operator with ice in their veins will use when the chips are down.

These are only just a few ways to configure the Fennec in the Gunsmith. Have fun with it once you unlock it and keep levelling it up to see the near-infinite possibilities it provides for your loadouts.

We’ll see you online. Stay frosty.


For more information and the latest intel on Warzone, visit and follow @CallofDuty on Twitter, Instagram, and Facebook. 

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out: and follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.

Modern Warfare® Weapon Detail: CR-56 AMAX

The Season Four Battle Pass system not only includes the Fennec SMG, but also the CR-56 AMAX assault rifle, both available to be earned free for all players.

Chambered in high caliber ammunition, this assault rifle packs a serious punch:

“This lightweight 7.69 x 39mm full auto assault rifle is compact and powerful. Built exclusively for military use, the standard issue rifle is deadly at mid-range combat and easily configured for a variety of assault tactics.”

CR-56 AMAX Overview

The CR-56 AMAX is in the same ballpark of heavier-hitting, slower firing assault rifles like the AK-47, but isn’t necessarily in Oden territory. Compared to the AK-47, the CR-56 sacrifices a little bit of power and range for a better fire rate and mobility.

Essentially, this weapon can down an enemy in three shots to the chest, or two to the head. And in terms of recoil, expect a vertical recoil kick similar to, the AK-47: high after the first few bullets, but overall very little side-to-side action.

Two big Gunsmith features make the AMAX stand out:

First, the weapon has six stock options, which is more than any other assault rifle. If you’re looking for better aiming stability or, conversely, aim down sight (ADS) speed, you’re going to want to spend time testing all these stocks out.

Second, the M67 10-R Mags ammo conversion kit turns this weapon into a semi-auto quasi-marksman rifle. While the magazine size is small and the ammo type will be less common to find on the ground, the boosts to ADS speed and movement speed are gravy on top of a one shot kill in extreme close range, and one-shot headshots at ranges comparable to the SKS’ profile.

Blueprint Review and Loadout

The Emissary

Available at Tier 100 in the Season Four Battle Pass, the Emissary combines several aiming stability and recoil control/stabilization attachments to create an accurate, yet still snappy, weapon.

The lone attachment detractor from the control/stabilization combo of the FTAC Spartan Stock, Commando Foregrip, Granulated Grip Tape, and Compensator is one of the three available barrels for the weapon. Although it gives slight penalties to recoil control and bullet velocity – important factors for hitting and calculating arc for long-distance shots – the FSS 8.3” Intruder Barrel speeds up the weapons ADS and movement speed significantly.

Here’s a loadout you could use with this blueprint for Warzone and Multiplayer:

Primary: The Emissary Blueprint

Secondary: Bloodlines Blueprint (Available at Tier 89 in the Season Four Battle Pass)

Perks: Warzone/Multiplayer: Quick Fix, Overkill, Spotter

Equipment: Frag, Snapshot Grenade

As great as this assault rifle is at mid-range, you might need a close-range option, such as the Bloodlines shotgun, to deal with threats up close.

A good room clearing strategy is to check for equipment with Spotter, disabling it with a Frag if necessary. Next, throw a Snapshot Grenade in, kill identified targets with the shotgun, and follow up targets at mid-range or who enter the fray with the CR-56 AMAX.

Quick Fix will ensure immediate healing upon a takedown, so this loadout is all-around great for going door-to-door in Verdansk or going into building heavy maps in Multiplayer like the Promenade in Ground War.


Two Warzone Loadout Suggestions

1. Going the Distance

Primary: CR-56 AMAX

Monolithic Suppressor, XRK Zodiac S440, M67 10-R Mags, Variable Zoom Scope, XRK Gatekeeper

Secondary: Azure Hammer Blueprint (Available at Tier 38 in the Season Four Battle Pass)

Perks: Cold-Blooded, Ghost, Battle Hardened

Equipment: Proximity Mine, Decoy Grenade

This is your maximum effective range loadout: in this configuration, the CR-56 AMAX looks like it belongs in the marksman rifle category and has the stats to back it up. You also won’t have a problem maintaining aiming stability, thanks to the XRK Gatekeeper stock. Mount it on a wall or piece of cover to mitigate recoil and take out enemies at a variety of distances.

Because this weapon is for long-range combat, packing a handgun is practically a must. Consider the Azure Hammer as now both your weapons will be silenced for a stealth loadout. Pair with Cold-Blooded, Ghost, and Battle Hardened to keep you safe from the trifecta of stealth killers: thermal optics, UAVs, and Snapshot Grenades.

Throw in a Proximity Mine for defense and a Decoy Grenade for distractions, and you have yourself a great stealth DMR loadout for Warzone.

2. Fully Kitted 

Primary: CR-56 AMAX

12-Gauge Deputy, 45 Round Mags, Thermal Hybrid, CR-56 EXO, Fully Loaded

Secondary: Brookside Blueprint (Available at Tier 81 in the Season Four Battle Pass)

Perks: E.O.D., Overkill, Amped

Equipment: Thermite, Smoke Grenade

All assault rifles have a selection of underbarrel attachments that no other weapon category has — grenade launchers and even a miniature shotgun.

For those searching for the latter, look no further than the 12-Gauge Deputy, your CQB option when that enemy is too close. With the Fully Loaded perk, come into Verdansk with max reserve ammo in Plunder… Or get some free ammo if you grab this out of a Loadout Drop. 45-Round Mags plays off the additional reserve ammo nicely, and the Thermal Hybrid is great for acquiring warm-blooded targets, even through smoke.

Because of that, we’re bringing along a thermal scoped sniper rifle for a secondary and Smoke Grenades for tactical equipment. With two primary weapons, we’ll need Amped for faster weapon swaps. Rounding out our perks is E.O.D. for defense against explosives, and completing our whole loadout is Thermite, which is superb against enemy vehicles.

Two Multiplayer Loadout Suggestions

1. Battle Ready

Primary: CR-56 AMAX

FSS 11.8” Squall Barrel, Merc Foregrip, Monocle Reflex Sight, Rubberized Grip Tape, FSS Close Quarters Stock

Secondary: JOKR

Perks: Cold-Blooded, Restock, Shrapnel

Equipment: Molotov Cocktail, Gas Grenade

For a well-balanced loadout that can handle Killstreaks, consider this configuration. The FSS 11.8” Squall Barrel and FSS Close Quarters Stock both reduce ADS speed without hurting other weapon statistics too much, while the Merc Foregrip and Rubberized Grip Tape provides the vertical recoil control this weapon needs. Top it off with a Monocle Reflex Sight and you have the definition of an assault rifle that’s ready for battle.

Out in the field, you’ll be dealing with Killstreaks, so bring along a JOKR Launcher and be Cold-Blooded to take them down with precision accuracy while remaining undetected. If no Killstreaks are around, use the JOKR to counter vehicles or a group of snipers on high ground, such as the buildings in Tavorsk District.

Then there is the Restock and Shrapnel combo: you’ll have an ample supply of Molotov Cocktails (two upon spawning in instead of one) that will delay enemy health regeneration, and those cocktails – along with Gas Grenades – will keep coming every 25 seconds after use.

2. Reckless Attack

Primary: CR-56 AMAX

FSS 8.3” Intruder Barrel, Tac Laser, M67 10-R Mags, Stippled Grip Tape, No Stock

Secondary: Combat Knife

Perks: Scavenger, Ghost, Tune Up

Equipment: C4, Stim

These five attachments turns the CR-56 AMAX into a very small DMR with maximum movement speed while holding this weapon, one of the fastest configurations.

When using a weapon like this, consider rushing in and getting the one shot kill, then retreating. If you don’t want the Tac Laser to give you away, or you find the iron sights unsightly, swap it out for a Mini Reflex sight.

The Combat Knife is great for more stealthy takedowns and running across long safe stretches with the fastest movement speed in the game. Scavenger will resupply your M67 ammo – and whatever weapon you find on the ground if you want to pick up a new secondary – while Ghost will take you off enemy radars. For equipment, the C4 is a great aggressive tool using the early explosion method – throw it and double tap reload to explode it in mid-air and without clicking the trigger – while Stim will refresh Tactical Sprint and health.

Use this loadout with the Dead Silence Field Upgrade (charged faster by Tune Up) and with Specialist Bonus active with the perks — Quick Fix, Double Time, and Amped — to become a lightning-quick Operator hunter… And prepare to go into a frenzy if you unlock the Specialist Bonus.

These are only just a few ways to configure the CR-56 AMAX in the Gunsmith. Have fun with it once you unlock it and keep levelling it up to see the near-infinite possibilities it provides for your loadouts.

We’ll see you online. Stay frosty.

For more information and the latest intel on Warzone, visit and follow @CallofDuty on Twitter, Instagram, and Facebook.

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out:, and follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.

The Kali Sticks: How to Unlock the New Melee Weapon in Call of Duty®: Modern Warfare®

Season Four brought a new melee weapon into the fray across Multiplayer, Co-Op, and Warzone. 

Free for everyone who completes the challenge, the Kali Sticks are going to break some bones more than words can ever hurt your opponents. Here’s its in-game description:

“Dual wielding batons allow operators to approach their targets with great agility. Sturdy, lightweight design enables rapid attacks for zoning your enemies.

And here’s how you unlock the Kali Sticks:

Using the Knife, get 3 Kills while sliding in 15 different matches.

While it will take some practice, time, and maybe some guidance, earning the Kali Sticks could only take you a few in-game hours of playtime.

An Alternate Way to Unlock the Kali Sticks

Before we give our tips for unlocking these dual batons of doom, there is another way to unlock the Kali Sticks outside of the challenge.

With the release of Season Four came the ‘Dragon Turtle’ Store bundle. This bundle has only three items, and one of them is a blueprint of the Kali Sticks known as the Ram Jam. These red-painted sticks are functionally similar to the normal Kali Sticks, but allow you to try them out before unlocking them fully through the challenge.

On top of the Ram Jam, you get a cool turtle-shell looking Riot Shield blueprint – ‘Carapace’ – and a pretty cool emblem to show off in public lobbies.

So, if you just can’t wait to play with the Kali Sticks, consider picking up the ‘Dragon Turtle’ bundle in the Store. Alternatively, if you’d rather earn this weapon through the in-game challenge – which is the only way to level the weapon up and unlock its Camo Challenges – don’t worry; we have some tips to make this easier for you:

Top 5 Kali Sticks Challenge Tips

5. Wood You Mind Making a Melee Loadout? You’ll need to use a loadout with a Combat Knife, but ideally, you should build around a melee playstyle. Here’s a recommended loadout we have for that, keeping in mind you should use a loadout that’s to your personal preference:

Primary Weapon: Riot Shield (for back protection)

Secondary Weapon: Combat Knife (mandatory)

Perk 1: Double Time (Doubles duration of Tactical Sprint, great for melee builds)

Perk 2: Ghost (Hides death markers of enemies you kill and keeps you off radars)

Perk 3: Tracker (Hunt down enemies via their footsteps)

Lethal Equipment: Any 

Tactical Equipment: Any (go with your comfort level – want more Tactical Sprint? Use Stim. Want to disorient your opponents? Try a Flash or Stun Grenade. Etc.)

4. Stick and Slide. To slide, perform a crouch command while sprinting or tactical sprinting. Ideally, you’ll want to slide as close to your target as possible, then melee them to tally one up towards this challenge. Do that three times in a match, over 15 games, and the Kali Sticks are yours.

3. Kali-mity Equals Opportunity. Often, enemies who have tunnel vision – read: are scoped in with a high-powered optic – on their engagement, or who are in the middle of a firefight, are prime melee targets. Try getting behind enemy lines in the middle of a sniper duel and slide your way to some sitting ducks.

2. Stick to Multi-Life Multiplayer Warzone Modes. The more opportunities you have to get three sliding melee kills, the better. Besides playing respawn-heavy Multiplayer and Warzone modes, try ones with long potential durations – i.e. Warzone Rumble or Demolition – to maximize potential.

1. Be Like Oak: Bend, Don’t Break. Fifteen sliding melee kill triplets seems daunting at first, but be patient and creative! Maybe do your camo or mastery challenges for your Combat Knife while attempting this, or throw your opponents off by switching to a long-range loadout after getting those slides in.


Because the Kali Sticks are functionally like a Combat Knife, our tips for completing this challenge apply for being a master on the sticks WITH the sticks. Just be aware that these sticks have a slightly longer lunge at the cost of a few more milliseconds of time to deal that lethal blow, as your Operator needs to strike with the fury of both sticks to neutralize an enemy.


For more information and the latest intel on Warzone, visit and follow @CallofDuty on Twitter, Instagram, and Facebook. 

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out: and follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.

Call of Duty®: Mobile Weapon Focus: QQ9

Configuration Recommendation

Ultimately, the best attachment configuration on the QQ9 is the one you are most comfortable with. However, the above configuration shows one way to kit the weapon to its strengths.

First, because it is a free attachment slot, we filled the optic slot with a Red Dot Sight to give a clearer sight picture while aiming down sights. Then, in order, we put the following three attachments on the QQ9:

Quickdraw quickens aim down sight speed, which makes it faster to get into a position that could result in more accurate fire.

Extended Mag is an obvious boon to the QQ9: it increases the magazine capacity from 30 rounds to 45, decreasing the potential number of times that you need to reload.

Rounding out this attachment trio is the Foregrip, which will aid in managing the weapon’s high vertical recoil.

As for perks, equipment, and Operator Skill, it all revolves around personal preference. Do you choose Lightweight to play into the QQ9’s high mobility? Or Fast Recover to bounce between engagements quicker? In order to advance into the QQ9’s effective range against an enemy, do you prefer disorienting them with a Flashbang Grenade or confusing them with a Smoke Grenade?

All of these choices, Including the attachments you put on the QQ9, is up to what you want to focus on in your loadout, but ultimately, the QQ9 – whether it is the base weapon or its Flood camo – deserves a place within them.

We’ll see you on the go, and online.

Modern Warfare® Weapon Detail: Rytec AMR

Blueprint Review and Loadout


Now available in the Store, the ‘Lost Souls’ bundle includes the red and white Damnation weapon blueprint. The Damnation utilizes several improved ADS speed attachments along with a mid-range optic for a sniper rifle that competes well in mid- and long-range engagements.

The FTAC 448mm Dictator barrel, Tac Laser, Stippled Grip Tape, and the lightweight 3.5x magnification Cronen C80 Pro Optic all work to improve the Damnation’s ADS speed along with other mobility-enhancing benefits. To keep your crosshairs on target, the final XRK Mastadon attachment maintains aiming stability. This results in a snappier rifle that won’t feel burdensome when the enemy closes in.

Here’s a suggested loadout for the Damnation weapon blueprint that can be used in Warzone or Multiplayer:

Primary: The Damnation Blueprint

Secondary: CR-56 AMAX (Available at Tier 31 in the Season Four Battle Pass system)

Perks: Quick Fix, Overkill, Battle Hardened

Equipment: Frag Grenade, Snapshot Grenade

This versatile loadout gives you the option to punch down enemies fast using the Damnation, or to trade some power for mobility by switching to the new CR-56 AMAX assault rifle.

Quick Fix heals you up between engagements, especially important after taking damage while acquiring your target with the Damnation, and Battle Hardened keeps you focused when the enemy gets close and starts tossing in tactical grenades. Tag them with your Snapshot Grenade and then shoot down the identified targets or blast them with your frag.

A good strategy in Warzone and Multiplayer is to take out one or two enemies with the Damnation and then switch weapons once your position is known and you need the faster handling speed. Of course, if your Warzone squad has your back, fire away— your high damage output will clear the area in no time.

Two Warzone Loadout Suggestions

Call of Duty®: Mobile Weapon Focus: DR-H

Configuration Recommendation

Ultimately, the best attachment configuration on the DR-H is the one you are most comfortable with. However, the above configuration shows one way to kit the weapon to its strengths, especially within 35 meters.

On this specific weapon, there is a Red Dot Sight for a more precise aiming picture, a Foregrip for better recoil control, and an Extended Mag for more ammo per clip. The grip is to slightly counteract the weapon’s harsh recoil, while Extended Mag brings up its concerning 20-round clip to a more reasonable 28.

The final attachment is the unique OTM modification. As mentioned in the overview, this attachment allows deal headshot-like damage to all body parts, making it easier to land those quick kills.

A runner-up for attachments is the Quick Draw, which counters the weapon’s slow ADS speed. Because there are only three attachment slots, it’s up to you to figure out where it fits. 

Don’t mind the weapon’s unruly recoil? Take out the Foregrip. Confident in your overall accuracy? Forgo the Extended Mag. Skilled enough to hit headshots consistently? Although it may be a steep learning curve, those that can maximize the DR-H’s damage potential without OTM can consider themselves savants of this powerful weapon.

As for perks, lethal/tactical equipment, and Operator Skill, personal preference will ultimately rule, but here are a few suggestions for a mid-range configuration:

For the Red perk, Agile can significantly help with this weapon’s sluggish mobility and buff your ability to aim after sprinting. Toughness, a Green perk, is great to have in order to stay on target while being damaged, while the Blue perk, which is more of a toss-up for the DR-H, could go to the tactical equipment-mitigating Tactical Mask.

Pick any lobbed explosive for the lethal equipment – a Frag could do just fine – and a Flash or Concussion Grenade to disorient or slow an opponent before going in for the kill. Finally, when it comes to Operator Skills, the Transform Shield could provide great mobile cover in a pinch, or pick up any of the offensive options to up the carnage after dominating with the DR-H.

All of these choices, including the attachments you put on the DR-H , is up to what you want to focus on in your loadout, but ultimately, the DR-H – whether it is the base weapon or its Chained skin – deserves a place within them.

We’ll see you on the go, and online.

Modern Warfare® Weapon Detail: ISO

Available at Tier 85 in the Season Five Battle Pass, the Conduit includes the FSS Revolution, the third-longest barrel attachment, which gives better bullet velocity and damage range to this weapon. The Commando Foregrip combines aiming and recoil stability benefits, while the 30 Round Mags and FTAC Vanguard Stock up your magazine size and aim down sight (ADS) speed, respectively.

With the included Viper Reflex Sight for a more precise sight picture, you have one well balanced SMG in your loadout, no matter the game mode.

Made it to the final circle of a Battle Royale? This weapon is built for that crucial short to medium range game-winning engagement. Exploring Stadium to gain some serious Cash in Plunder? This weapon is great in hallways or in individual rooms, and not so much for sniping across the pitch. What about in Multiplayer, where key chokepoint defenses or advances can be the difference between victory and defeat? Stick close to cover and away from long sightlines, and this weapon will help lead you to that hard-earned W.

Here’s a loadout you could use with this blueprint for Warzone™ and Multiplayer:

Primary: The Conduit Blueprint

Secondary: Kali Sticks

Perks: Kill Chain, Hardline, Tune Up

Equipment: Molotov Cocktail, Decoy Grenade

This class, built for CQB engagements, has dual use in both modes… right down to its perks:

The Kali Sticks are the fastest melee weapon in the game currently, allowing your Operator to run across a Multiplayer map or Verdansk swiftly.

Kill Chain is a dual-threat Perk 1: it counts Killstreak kills (earned and used during the current life) towards your next Killstreak in Multiplayer, and provides a raw increase to Killstreak drop rates out of Supply Boxes in Warzone.

Hardline is another dual-threat, as it reduces all Killstreaks by one in Multiplayer, or reduces Buy Station Prices in Warzone.

The third perk with differing uses across Multiplayer and Warzone is Tune Up, which cuts Field Upgrade time by 40% (MP) or reduces revive time by 25% (WZ). Use this with Dead Silence in Multiplayer to use silenced and quicker movement more often, or be that speedy reviving savior for your Warzone squad.

As for Equipment, a Molotov does great damage to both enemies and vehicles, while the Decoy can confound your opponents as you rush in from elsewhere for the wipe.

Two Warzone Loadout Suggestions

1. Plat Power