Completing Season Four’s Toughest Final 50 Officer Challenges

I made this class for my brother, who has not played Call of Duty in a decade, to bring him up to speed within this fast-paced, ever-evolving series and set him up for success, hence “Pacesetter.”

This configuration keeps the Tac Laser – a great all-around attachment – on the Sandbar, and the base “look” but that’s all. The 100 Round Drum Mags and Integral Hybrid – also found on the Sandbar – are given their distinct look thanks to the Regal Retribution blueprint, found in the ‘Fool’s Gold’ weapon bundle from Season One. 

The 100 Round Drum Mag gives plenty of ammo to waste and is surprisingly quick to reload, while the optic is a personal preference. A two-for-one optic is great for utility in engagements, but feel free to go with your favorite optic attachment.

I used the final two attachment slots on the Muzzle Brake and the M203 40mm High-Explosive underbarrel launcher from the Silent Stalker blueprint, part of the ‘Las Tigres’ Store bundle from Season Three. The Muzzle attachment is great for recoil stability, essentially making the recoil more predictable, while the underbarrel launcher is for groups of enemies or to destroy vehicles.

All these blueprints combined gives you this Pacesetter Gunsmith Custom Creation. However, in order to make this exact configuration, you must fully level up Assault Rifle Alpha to be able to mix and match these attachments, including their cosmetic appearance.

In other words, as my brother – or you – use this weapon, learning how to control its up-and-to-the-left recoil and the range its most effective at, it will gain these attachments and many more.

And who knows? Maybe he’s had enough explosives and swaps the underbarrel launcher for a Commando Foregrip to further stabilize recoil. Or he becomes a more accurate player, and decides he doesn’t need a 100 Drum Mag, taking a 60 Round one instead for better mobility.

But his journey towards finding what he’s good at and Ranking Up – as well as the journey you take and the one I’m on – is for another Report. 

For now, I’ll see you online.

Stay frosty.

Completing the 10 Toughest Objectives

Finisher – Execute 2 Finishing moves – Rank 93 (1,500 XP)

Finishing moves require you to get behind an enemy and hold down the melee button.

This, in theory, is tougher to do in Warzone, but I have three solutions for that:

1. Teammate distractions, so an enemy can be snuck up behind.

2. Parachuting in right behind an enemy player, because you never know when they are oblivious to signs of an Operator dropping in nearby.

3. Riot Shield. Block bullets until that enemy’s reserves are depleted, then eliminate them with one simple Finishing move.

Quickscopes – Get 50 Quickscope kills – Rank 94 (12,000 XP)

I put this here because not everyone knows how to quickscope effectively.

Quickscope kills involves hitting a target in less than a second after “scoping in,” or aiming down sights.

Due to their handling properties and the aggressive style of play needed to complete this challenge, lever-action and bolt-action marksman rifles, such as the one I’m going to detail in the Gunsmith Custom Creation of the Week, are best for racking up 50 quickscope kills quickly. 

Equipment Dismantler – Destroy 25 pieces of enemy equipment – Rank 118 (9,000 XP)

The Spotter perk is key to completing this, as it highlights nearby enemy equipment pieces in bright red light. 

In using that perk within a loadout, you can also knock out the Rank 122 challenge Spotter (Equip the Spotter Perk and Destroy a total of 10 Enemy Killstreaks, Equipment and Vehicles, 3,000 XP reward)

Building heavy locales, such as Downtown Verdansk, are usually great places to put lethal equipment traps.

Try landing down there if you usually don’t see an abundance of Proximity Mines and other equipment pieces at your favorite usual landing spot.