Modern Warfare® Tactical Map Intel: Hardhat

“The only truth I found is that the world we live in is a giant tinderbox. All it takes…is someone to light the match.” – Captain John Price, Call of Duty®: MW3

A familiar construction site towering over an urban landscape will signal home for veterans of the Call of Duty franchise. For those experiencing it for the first time, Hardhat – yes, from Call of Duty: MW3– will welcome you in for fast-paced skirmishes regardless of the game mode.

Whether it’s locking down the Bulldozer to hold an important objective flag, or smoking out Operators skulking within pipes, Hardhat looks like a CQB player’s paradise with tight corners and two main interior chokepoints. However, mid-range builds and sharpshooters alike can take over the map by finding key lines of sight to command lanes and force action elsewhere.

This is your Tactical Map Intel for Hardhat:

Lay of the Land:

Previously, Hardhat was set near the first main Campaign level of MW3: “Black Tuesday”, a mile or so from Downtown at a construction site.

In Call of Duty: Modern Warfare, Hardhat takes place at an Operor Construction site in London, England on Day 157 of the global conflict. At 10:30 a.m., both Allegiance and Coalition members arrive at opposite ends of the block to investigate the area after an anonymous tip brought them here.

Unfortunately, it seems as if it was a false alarm to distract our Operators from the true fight at hand… Or maybe those containers and piles of construction material hide an actual threat.

Most everything that a veteran remembers about Hardhat is here: the big yellow Bulldozer, the massive wall held up by support beams, a busy Central Building, and, of course, the big concrete Pipe that connects the north side of the map to the south.

Map Detail:

Hardhat is a medium-small sized map that is suited for 6v6 playlists. Action will be fast-paced and take place within unfinished buildings, underneath scaffolding, and even in concrete pipes, but there are also multiple lines of sight that snipers can use to counter run-and-gun players.

Here are the 13 distinct zones that this map contains: 

1. Offices – Coalition Spawn

2. Elevator Structure

3. Support Beams

4. Dumpsters

5. Scaffolds Building

6. Center Building

7. Bulldozer

8. Pipes

9. Concrete Formwork Building

10. SUV

11. Stairs Building

12. Cherry Picker

13. Containers Area – Allegiance Spawn

Map Overview

The following set of maps detail the entirety of Hardhat, including the zones, the locations of important areas in different game modes, and a topographical image. Swipe or click left or right to see them all:

Map Zones Overview:

1. Offices – Coalition Spawn

The usual spawn area for Coalition members is comprised of two inaccessible office trailers and a stack of construction materials. At the beginning of the match, Coalition Operators will want to rush out of here towards the Pipes, or around the Elevator Structure and Support Beams to the Center Building.

Because of Hardhat’s size and design, spawn areas aren’t considered especially “safe”, meaning an enemy can just as easily flank you here as if it were just another zone.

With that in mind, use the center stack of materials to take cover from enemy bullets, or to help make unusual movement patterns to try and throw off their aim.

2. Elevator Structure

This massive block of concrete separates the offices from the Support Beams, creating two lanes down to the massive metal wall on the map’s east side.

Use either lane to move to-and-from these zones or trick an enemy into chasing you around this square structure. The slight inclines do offer a slight advantage to those coming from the Offices, but it’s not too dramatic to completely make those on the low ground sitting ducks.

Another cover piece of note is the stack of concrete blocks shown above; it’s a great place to mount a weapon and cover this zone, or the Support Beams area. Be warned, however, that a well-placed equipment piece can easily catch someone who gets too comfortable on these blocks.

3. Support Beams

Several support beams hold up a massive metal wall that separates this construction site from the rest of London.

Here, one could use the concrete bases for temporary cover, but it may be too small to hide an Operator for too long. Ultimately, this area is a transition zone to the Center Building, Dumpsters, and Elevator Structure, with a wide open playspace for big team fights to take place.

Furthermore, because this is one of the few areas with little overhead covering, this is a popular spot to drop an aerial Killstreak, such as a Cruise Missile. Keep that in mind when travelling through here.

4. Dumpsters

A few dumpsters and crates mark this zone between the Scaffolds Building and the Support Beams. As you would expect, these objects make great cover pieces, or a place to quickly stop, reload, and recover health.

Just don’t get too sucked into the back corner of this zone, as it offers little advantageous views and may leave you cornered by enemy players. Also, because it’s out in the open like the Support Beams zone, be prepared for aerial Killstreaks to rain down from above.

Those who have an elite arm may want to chuck lethal and tactical grenades to the east through the support beams of the Scaffolds Building, as you may just hit someone at the Bulldozer area. Remember this the next time an enemy team is giving your squad a lot of trouble in that popular zone.

5. Scaffolds Building

An unfinished building marked by scaffolds makes up the southwest-most zone of Hardhat.

This is where Coalition members will probably run to in objective game modes. The Bulldozer area is a hot spot, as it offers great lines of sight over the map’s southern route. The stack of crates shown above is one great place for a mid or long-range weapon user to lock down this lane; hop up on those crates and use the concrete wall for cover as you aim down the Bulldozer zone into the Containers Area.

Within this area, due to its layout, CQB weapons can easily knock out those sharpshooters, using the walls and crates for cover as they slink through to other zones.

6. Center Building

A square-like building with little cover outside of overhead protection, the Center Building will most likely descend into absolute chaos within a minute of a typical game on Hardhat.

While trekking through here, make sure the doors are closed to avoid long-range fire, or keep them open if you are a sharpshooter looking to clear this room out. CQB weapons reign supreme in this confined space, but you may have to bring some extended mags to deal with all the enemies that can show up here.

If you’re looking to get a high ground advantage, the center generator is climbable up to a point, allowing you to get a unique vantage point to the outside, or at very least, help you throw off an enemy’s aim.

7. Bulldozer

The southernmost zone of the map contains a big yellow bulldozer.

Unassuming at first, this area can offer great sightlines into the space between the Pipes and Central Building, or over to the Containers Area. Use the open spaces in the Bulldozer – the window frames and gaps between parts – to get unique lines of sight past the dozer while also maintaining cover.

This is where the B Flag in Domination, and several other objective points across multiple modes, lives. Be aware that this area is in the middle of two zones with great vantage points, making capturing an objective without a Smoke Grenade or Trophy System difficult.

8. Pipes

A long concrete pipe connects the center area to the map’s north side.

Notorious for being a sniper’s dream sightline on either end, this fast track to the center or outer limits is most often dangerous territory. It’d be wise to lob a grenade through the pipe, or over it, using concrete pillars as backboards to nail enemies on the other side.

Pipes also contains a small outdoor area and alley between the Center Building and Bulldozer, a prime place for mid to long-range weapons to counter aggressive CQB players. When running through this area, check those corners often, and try to avoid this hotly contested zone if you aren’t ready for a fight.

9. Concrete Formwork Building

A mostly open area with a hard-concrete floor, this zone overlooks one of the entrances to the main Pipe on the map.

Note the half wall in this area, which can be used for temporary cover or a barrier between you and an enemy on the other side. It may be best to run through here with a weapon suited for close-quarter engagements, or a mid-range weapon if you’re planning on staying to the outer limits of this zone.

Just remember that this area is high ground compared to the Stairs Building’s ground floor and the Pipes, so aiming down there could result in a few quality takedowns.

10. SUV

A swank SUV – probably owned by the site’s manager – is parked between the Stairs and Concrete Formwork Buildings.

Consider this a transition area into the Stairs Building, Concrete Formworks Building, and Pipes, with a big slope allowing for some high ground against those running around between Stairs and Pipes. You can still get some quality shots through this zone and fights can take place here, but it may not be as hectic as other zones in Hardhat.

Because it is an actual in-tact vehicle, ensure that the SUV is completely destroyed before travelling through here, lest an enemy blow it up from afar and get a multi-kill.

11. Stairs Building

Outside of the Center Building, this is probably the most constructed building on Hardhat, with a set of stairs allowing for multi-level fighting.

The ground floor is a great place to run through as a CQB player, allowing for a quick route between the Cherry Picker and Pipes. It’s also a popular flank route at the start of matches, as it’s the fastest path between both initial spawn areas.

Meanwhile, the second floor will be where snipers will want to aim from across the Pipes or Cherry Picker zones. Be sure to watch the staircase for any SMG or shotgun users wanting to get to higher ground.

12. Cherry Picker

This area is given its namesake thanks to a Cherry Picker right near the Stairs Building, which offers great cover and a unique route to the building’s second floor.

However, the most tactical part of this area is the wooden building shown above, as it offers a phenomenal sightline over to the Stairs Building and great protection from Operators firing from the Containers Area. Yes, the dirt slope to the outside offers a faster route, but for a more tactical approach, the building is where you may want to run through.

Be advised: this building is made of wood, which is easily penetrable. Don’t get mad if an LMG user decides to spray a full belt of ammo through here to catch you reloading.

13. Containers Area – Allegiance Spawn

Another large concrete pipe and a crate stack make up the Allegiance’s initial spawn area outside of the large containers stacked to the side.

Just like the Coalition’s spawn, this will soon devolve into an unsafe area, one that may be more popular than the Office due to its placement on the map. With a great sightline down to the Bulldozer area, it may be a hot spot for those attempting to defend that objective.

Pro tip for those looking to take people out on top of those crates: there are a few grenade spots in the central route between the Pipes and Bulldozer. Aim high and keep experimenting, and you may be able to give those crate creepers some

Modern Warfare® Tactical Map Intel: Scrapyard

“Makarov…you ever hear the old saying…the enemy of my enemy is my friend?” – Captain John Price, Call of Duty®: Modern Warfare® 2

Part of the Zhokov Boneyard, Scrapyard leads a trio of new maps for Modern Warfare Multiplayer and is the lone 6v6 locale out of the bunch.

However, just because it’s a standard 6v6 map doesn’t mean it’s ordinary; here, engagements are frequent, bullets can fly from all directions, and few places are safe from a well-placed Killstreak.

This is your Tactical Map Intel for Scrapyard:

Lay of the Land:

Since 2009, Scrapyard has become an iconic part of Call of Duty, so much so that it was even recreated IRL at Call of Duty: XP in 2011.

Due to its popularity over a decade after its debut, this airplane boneyard was reimagined for Call of Duty: Modern Warfare and integrated into Verdansk as the Zhokov Boneyard. Now, this collection of warehouses and fuselages is back in standard Multiplayer.

Map Detail:

Scrapyard is a medium-small sized map suited for 6v6 playlists. Technically a three-lane map, fighting will take place within, between, around, and across two long streets and a field filled with fuselages. Although certain lanes and areas are more suited for specific playstyles, all weapons will find a home within the Scrapyard.

The map is bookended at the north and south by the Green and Red Warehouses respectively. Both warehouses have additional accessible levels for a wide vista over the map. Next to the Green Warehouse is an inaccessible helicopter on a platform where one usually spawns in during Warzone pre-match skirmishes.

There are two other warehouses in the map’s center on the eastern and western borders. Leading up to either of these are routes both narrow and wide, allowing for a variety of playstyles to force their preferred engagements in and around them.

Map Overview

The following set of maps detail the entirety of Scrapyard, including the locations of important areas in different game modes, and a topographical image. Swipe or click left or right to see them all:

Basic Strategies

In general, Scrapyard will play fast and frenetic – be prepared for aggressive players who will run laps through the fuselages and warehouses looking for engagements.

With that in mind, don’t be afraid to fire through scrap metal if you suspect an enemy is hiding behind them. Or, if an enemy enters a fuselage while you’re firing at them, try to keep firing through the metal on where you think they’re running. Who knows? You may get a wallbang!

If you need Longshots to earn Gold – and Platinum and Damascus – camo on a weapon, Scrapyard has awesome opportunities for that in the Green Warehouse’s second floor, or the Red Warehouse’s catwalk. There is even a ladder in the Red Warehouse, which offers an even better vista over the map.

However, don’t break out the tent and sleeping bag: veterans can, and will, bring you back down to earth the second you take a shot from here. If you want to counter these snipers, practice lobbing grenades into these windows from the ground, or flank them via the perimeter routes and take your shots from the ground.

A Marksman Match-Up

While every weapon can be used to dominate your competition, for those who want the precision of a sniper but the more agile nature of an assault rifle, a marksman rifle could be a good fit on this map. 

Marksman rifles have great handling statistics and high damage, allowing them to handle a variety of situations in Scrapyard. Need to deal with an over-aggressive SMG player? Go for a quick-scope and challenge them. Is a sniper across in the Green or Red Warehouses bothering your team? Counter-snipe them from an unconventional angle.

For the Old Growth, the FTAC Sport Comb allows for faster aiming down sights, while the Singuard Custom 27’ 8” Barrel maximizes the weapon’s one-shot range to practically cover the entire map. Plus, the Merc Thermal Optic is great for target acquisition, especially at range and through smoke.

Add two more attachments to suit your playstyle, and you’re in business.

Killstreak Field Guide

Across the Scrapyard, there are plenty of wide openings for Killstreak fire to fit through. Whether it’s threading the needle through airplane bodies or angling Gunship fire into one of the warehouses, those who master Killstreaks can wreak havoc on this map.

Conversely, the map’s open-air design makes taking out a Launcher and denying Killstreaks easy. Just take a few steps outside a Warehouse, look to the sky, and ruin your enemy’s plans for aerial domination. By the way: you might want to equip Pointman to benefit from shooting down Killstreaks.

As for ground-based Killstreaks, proper placement of a Shield Turret or Sentry Gun can lock down lanes. Try setting them up on either end of a long street for maximum coverage. And, for those Wheelson lovers out there, our favorite remote-controlled dealer of death can easily roll up into warehouses.

Objective Play

Last – and certainly not least – we have some intel to those who focus on objective play, those unsung heroes on your squad who carry you to victory. And remember: It’s never too late to play the objective.

While the Red Warehouse may not have direct objective importance in certain game modes, like Domination, locking down the catwalks could give a sniper visibility on objectives. An entire team shouldn’t stack up here, but it doesn’t hurt to have a player or two provide overwatch from that position.

In Domination, the flags are set up in a triangle pattern, making it possible to hold A and C – flags usually meant as “spawn flags” – easily without issue. Just keep in mind that you may be handing over the entire west side of the map to the enemy if you do this, as that’s where the B flag is.

Hardpoint and Headquarters is all about controlling the perimeter. In Hardpoint the rotation is always the same so, treat the points like parts of a compass and remember this neat trick for rotating effectively:

Center, North, East, West, South.

Repeat until victory.

Finally, for Search & Destroy, the defenders may find it easier to defend B than A given spawns and proximity to the Red Warehouse. Still, if you want to defend A, be sure to cover all three entry points to that warehouse either with equipment or with an Operator playing aggressive defense.

10 Tips:

In summary, this is the intel that could help you win your next scraps in Scrapyard:

10. Back to the Boneyard. Want to step up your Scrapyard game while playing Warzone or Ground War? Head for Zhokov Boneyard; Scrapyard has the exact same layout there. Already mastered it on the Boneyard? Then you’re a step ahead of the game.

9. Scrap Metal. Large caliber bullets from weapons – especially those with FMJ – can easily penetrate fuselages and other materials on Scrapyard. Don’t be afraid to attempt those wallbangs!

8. Warehouse to Warehouse. Snipers will want to go on the catwalks of the Red Warehouse or the Green Warehouse’s second floor to get fantastic sightlines…

7. Divide and Counter. … but if you suspect someone is getting too comfortable up in those sniping spots, don’t be afraid to lob some equipment, or take a shot from an unconventional angle, to bring them down.

6. Wanted: Marksmen. Weapons like the Old Growth might shine on this map, as it can counter snipers and even fight CQB Operators in a pinch. However, there is a high skill floor to using them, so try out all weapon types to see what works for you.

5. All the Right Angles. Aim Killstreaks through large gaps in buildings or fuselages for maximum damage against those that think they can hide from your aerial firepower.

4. The Great Outdoors. There are plenty of spaces to shoot down Killstreaks on Scrapyard. Make sure to have a Killstreak Denial loadout – e.g. a Launcher, Cold-Blooded – within your ten slots; you never know when you need it.

3. A-C is Fine with Me. Lock down the map’s south and east side if you want to run with an A and C Domination flag set-up. It’s just as good as going with an A-B or B-C set-up.

2. Hardpoint/HQ Rotations. Center, North, East, West, South. Repeat. Simple as that.

1. Prevent Defense. If your team wants to defend the A bomb site in S&D, set up your defenses as soon as possible off spawn in that warehouse. Otherwise, don’t expect the enemy to just waltz down the eastern perimeter towards B; check the center for flanks and the A site for a potential decoy play.

We’ll see you online. Stay frosty.

 

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out: www.callofduty.comwww.youtube.com/callofduty and follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.

Modern Warfare® Tactical Map Intel: Promenade

Get ready for a knockdown, drag out fight, soldier. Welcome to Promenade, a new 16v16 Ground War Multiplayer map that will be familiar to Warzone players who have spent time battling in Verdansk’s Barakett Promenade West. But in this version, part of Season Four’s major content offering, there is no escape.

Read on for an in-depth overview of Promenade, including tips and strategies to push forward, grab the objectives, and hold them against even the most determined enemy. 

Lay of the Land

Promenade pits teams against each other along a thin strip of land that funnels players into a constant stream of engagements. All playstyles can perform well here, from snipers covering the outside lanes to close- and mid-range fighters duking it out from building to building.

The layout is divided largely between what’s inside the fencing, where buildings and supplies offer plenty of cover opportunities, to the outside lanes where there are fewer cover points and greater opportunities for long range fights. While the outer lanes may appear to stretch out into the distance, watch your mini-map for the demarcation between in-bounds and out-of-bounds play. Warzone fans in particular will have to resist the urge to escape the map’s boundaries.

As opposed to most Ground War maps which feature a wide selection of vehicles, Promenade places just a single APC at each team’s Main HQ, but make no mistake — in a narrow map like this, these APCs constitute a major asset or threat, depending on which end of the barrel you’re looking down. 

While the majority of combat takes places on the ground floor, there are several points along the map that allow access to the top of the fence and the rooftops of buildings sitting against it. Look out for crates and other climbable objects on the outside lanes and pushed up against these buildings on the inside. 

Objective Guide

Promenade’s five capture points are laid out in a line along the map’s narrow corridor. With teams pressed so closely together, this map gives a heightened meaning to the concept of a tug of war battle. Let’s take a look at how you can best succeed in capturing and holding these points.

Flags A & B

The Allegiance spawns near the A flag, so A and B are easily within their grasp. Situated on either side of the marketplace here, a determined squad can capture and hold them while the rest of the Allegiance players push forward toward C and D. During an attack, favor falling back on A to defend the area, as it brings you closer to your Main HQ for reinforcements and it keeps you away from the street where an APC can do some real damage.

On the Coalition side, taking these flags means you’re either pushing for a DEFCON initiation or perhaps pressing too far forward. Remember, it only takes holding three flags to turn the tide in your favor. Cover your rear and only move up when you’re sure of a stable defense.

Flags C & D

The C and D flags rest in more neutral territory, somewhat favoring the Coalition spawn near the E flag. Expect fierce close quarters combat at C, where the flag sits between two buildings adjacent to one another. The D flag is in more open territory allowing for mid-range weapons to provide cover for players attacking or defending. Watch for snipers on top of buildings near the Coalition spawn.

Flag E

The E flag sits right next to the Coalition spawn, making for an easy early match capture. If you need to defend the flag against an aggressive Allegiance side, use the nearby crates or the stone column for cover to minimize exposure in the otherwise open area. If you’re sniping or have a long-range optic, pull back to the rearmost building to pick off enemy targets while your teammates regroup to take back territory.

Finally, keep an eye out for ammo resupply stations located near all of the flags. Through the intense, constant fighting within Promenade, the last thing you want is to get caught empty handed.

Killstreak Field Guide

Promenade’s corridor layout largely results in teams fighting for forward ground, and while a sneaky play can find the enemy coming up from the rear, you’ll most often be fighting face to face. Because of this, the Care Package is a useful Killstreak that can be safely called in by falling back to the rear line.

The seven-kill category is quite powerful on this map, so pick your poison. The Sentry Gun is useful in the long outer lanes as long as there’s no threat of an enemy APC to blow it up. Or go for the Infantry Assault Vehicle or Wheelson for a more aggressive option that can support your team’s APC with extra vehicular power. 

Air support can do well here with the sheer number of enemy soldiers grouped close together, but it’s a high risk, high reward proposition. While you may initially earn a cluster of kills, it’s far easier for an enemy to momentarily fall back and take shots with a launcher, making for a short-lived attack. The five-kill category may be the better option: they’re easier to earn and every flag is open to an air-to-ground attack.

Or you can forego Killstreaks altogether and opt for Specialist instead. A steady player who sticks with their teammates and doesn’t take unnecessary risks can earn a lot of kills in a short period of time, becoming more and more powerful in the process.

Top 10 Tips

10. In a map like Promenade where every inch of territory is earned, it’s especially important to keep your squad engaged in the fight. Watch your squad’s status, and when you see three skulls take a breather from the fight so they can spawn back on you and get right back to it.

9. While useful in all flag-based modes, Smoke Grenades are even more vital here. Use them to move forward through open ground when the enemy is getting in shots from a distance, paired with Cold-Blooded to deny thermal optics from spotting you in the smoke.

8. Have a launcher and/or Thermite on hand, or at least available in one of your loadouts. An unchecked APC can wreak havoc on your lines. Don’t let that happen.

7. If the enemy storms forward and starts making headway toward your main HQ, gather your squad and sprint past their vanguard to capture a rear flag. It’s a risky move that should only be attempted in emergency situations, but the resulting confusion and separation of enemy forces can create the perfect opportunity for a counterattack.

6. Use the Recon Drone Field Upgrade to mark enemies inside and outside of the fencing. The precise intel can make the difference between success or failure in your next push.

5. In fact, consider activating Field Upgrade Pro for more options. Take the always useful Trophy System to help defend against explosives while capturing or defending a flag, or pick the Tactical Insertion to keep your forward position even after a squad wipe.

4. Try pairing the High Alert and Quick Fix perks. Use High Alert to turn on enemies attempting a flank attack and heal up quick via Quick Fix after getting the kill. In this map, there’s always another threat around the corner, and you don’t want to engage while wounded. 

3. You don’t always have to face the enemy head on when they’re pushing forward. Stick your back to a wall facing the direction they’re coming from and shoot them in the back as they rush past you. 

2. Promenade is a great map for building up mounted kills required for many weapons’ Topo camo category. Move up to engage, find a piece of cover, and mount your weapon for accurate shots against enemy squads.

1. Drop that pistol for something stronger. With soldiers grouped so closely together, there’s often an abundance of weapons on the ground. Keep your eyes open and pick up anything you come across that adds more power to your loadout.

Good luck out there. We’ll see you online.

Stay Frosty.

 

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out: www.callofduty.com,www.youtube.com/callofdutyand follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

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Modern Warfare® Tactical Map Intel: Cheshire Park

As part of Season Four Reloaded, our Allegiance and Coalition forces are set to infiltrate Cheshire Park.

Unfortunately, despite its lovely name, there are no men selling ice cream and singing Italian songs. Instead, Cheshire Park is a quasi-traditional, “three lane” 6v6 map that welcomes a variety of playstyles.

This is your Tactical Map Intel for Cheshire Park:

Lay of the Land:

It’s Day 176 in the ongoing struggle between the ex-Armistice alliance members from the Coalition and Allegiance.

The battle has now spilled over to Cheshire Park, a picturesque urban environment within London, England.

Coalition top brass enlisted the help of the home-grown SAS, specifically Detachment Delta, who arrive via helicopter from the west right outside the area’s local Fish & Chips Shop (Chippy for short) and the park’s Conservatory.

Meanwhile, the Chimera’s 1st Unit within the Allegiance are rolling in from the east, parking their van outside the Cask & Dragon Pub near the Corner Market. These two fireteams are primed for first blood in and around the Garden Square, which features the Cheshire Park Café.

Circling around the Park is the famed “underground” tube system which, despite its reputation for being subterranean, is mostly above ground.

Map Detail:

Cheshire Park contains three distinct lanes of combat created by the Garden Square and four streets that circle this central park area. 

It is an asymmetrical map, the west side has an extended back area behind the Chippy, and the east offers a massive indoor glasshouse featuring local and exotic flora. 

Even the streets surrounding the center are unique with tactical opportunities: the road alongside the Row Houses in the north is broken up by cars and busses, while the south street is mostly clear aside for a bit of scaffolding.

Map Overview

The following set of maps detail the entirety of Cheshire Park, including the locations of important areas in different game modes, and a topographical image. Swipe or click left or right to see them all:

Basic Strategies

At first glance, Operators will see this as a traditional three-lane map, but there is far more strategy than what appears on the surface:

First, each of the open indoor areas, and how these buildings break up outdoor locales, offer unique engagement opportunities – for example, the Fish & Chips Shop alleys are prime opportunities for flanking.

Furthermore, the open design of this map allows for equipment pieces to be lobbed over buildings and fences. With the help of some reconnaissance – either from teammates or equipment —  one could pull off some impressive no-look throws and catch a sleeping enemy by surprise on the other side.

While the Garden Square is fit for a potpourri of effective playstyles, long-range and close-quarters loadout types could find preferential treatment on two separate streets. For those using sniper or marksman rifles, the south and east streets have great sightlines, while shotgun and SMG users could find solace in the cover-heavy north and west streets.

A Weapon to Avoid Getting in a Right Kettle of Fish

While every weapon can be used to dominate your competition, for those who favor a balanced playstyle, an assault rifle could be a good fit on this map. 

Already pre-configured in the Gaz Operator Bundle – a Store item that features an Operator who would feel right at home on Cheshire Park – this version of Assault Rifle Charlie is built for an aggressive Operator. 

The FSS 11.5” Commando Barrel, Tac Laser, and FORGE TAC CQS attachments all kit this weapon for fast aim down sight speed, while the Aim-Op Reflex Optic allows for a clearer sight picture for target acquisition. Rounding this blueprint out is the Lightweight Suppressor, which hushes acoustics when firing for those covert flanking maneuvers while not adding much additional weight, allowing an Operator to still be fairly mobile while handling this weapon.

The Fair Brass may be more suited for short-to-mid-range engagements. However, if you mount on a piece of cover – or your own Deployable Shield – it can be a boon to your recoil control and aiming stability, allowing you to make longshots down range and rival those with marksman weapons.

Killstreak Field Guide

With a variety of buildings to take refuge in, avoiding Killstreaks doesn’t have to be difficult difficult lemon difficult.

As soon as a lethal enemy Killstreak comes online, try ducking into one of the six large interior spaces around Cheshire Park, bearing in mind you may have to clear out any enemies who are waiting for those seeking cover. Alternatively, if you want to tackle a Killstreak head-on, fall back into a far-extreme side of the map – east or west – and take out a Launcher or FMJ-equipped weapon to protect your fellow Operators.

The only issue comes when ground Killstreaks come into play, as the Wheelson can maneuver well inside of shops, and the Sentry Gun and Shield Turrets can cover an entire lane effectively with proper placement on either end of one. Spotter can help you find these threats – and enemy equipment pieces – that may be set-up just around the corner awaiting your squad’s demise.

Objective Play

Learning objective locations in Cheshire Park is far easier than a uni entrance exam – just use our above maps and learn on the fly to find how you can be the best teammate in objective modes.

In terms of a general objective tip, especially within Domination, Cyber Attack, Hardpoint, and Headquarters, it’s best to heed Captain John Price’s words and “check those corners” when entering buildings. If an objective location is located within or near a building, check every nook and cranny with either lethal and tactical equipment piece. At minimum have some general awareness and a weapon built for close-quarters engagements when you head indoors.

Defenders can place Trophy Systems inside these buildings – or near objectives in general – to counter equipment throws, so ensure your munitions won’t be intercepted before tossing them out.

10 Tips:

10. … and Bob’s Your Uncle. Don’t let all these tips overwhelm you. If you need to think about this map on its simplest terms, treat it as a three-lane map with opportunities to cross lanes on either street outside the main Garden structure, as well as within it.

9. It’s Far from Bog-Standard. Still, remember that there is more to this map than three lanes. Multiple accessible shops, the difference in potential playstyles within all four streets, and plenty of open space throughout allows for plays far beyond what you’d find in a by-the-book traditional map.

8. Leave ‘em Gobsmacked with Equipment Use. Lobbing lethal or tactical equipment into and out of the center Garden might help set up some assist opportunities, or surprise kills, which have an increased chance of happening around exploding vehicles.

7. South and East Streets are Mint for Snipers. With little room to hide, these lanes offer great sightlines down range for those using long-range weaponry.

6.  Leg It through the Side Streets. For those using CQB Loadouts, tactical sprinting and sliding are both great for quickly jumping from cover-to-cover, especially when dashing through the north and west streets.

5. Go the Full Monty with an Assault Rifle. An assault rifle, such as the Fair Brass, can be an all-around great weapon to deal with whatever engagements you’ll find around Cheshire Park, from down-street longshot duels to point blank engagements in shops.

4. Don’t Faff About Outside when the Killstreaks Come. Head to one of the many indoor locations within Cheshire Park to take cover from enemy Killstreaks. Otherwise, take out a launcher and shoot them down before they do damage.

3. Take a Butchers at the Shops. Especially in objective game modes where they serve as points of interest – e.g. Hardpoint hills or HQ locations – be sure to make like Captain Price and “check those corners,” including behind cover pieces, to clean house before advancing inwards.

2. Objective Play: Get on it like a Car Bonnet. Whether it’s watching a flank of a home base flag in Domination, or rotating early to the next Hardpoint hill, use our maps to plan out your objective play, so that you can rack up score and possibly be your team’s MVP.

1. It’s O.K. to go Back to the Drawing Board. Cheshire Park is a fast and frenetic Multiplayer experience. Don’t fret if your first match is a loss; as our old buddy Gaz said whenever we lost a round, “it’s not over yet. Get ready for the next one.” 

We’ll see you online. Stay frosty.

 

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Modern Warfare® Tactical Map Intel: Suldal Harbor

10 Tips

10. Smoke ‘Em. A Smoke Grenade can cause a lot of confusion here. Throw one down and take the objective or use it to block out a sight line as you change position. Try using one by the center Forklift when there’s a lot of fighting going on. 

9. When They Go Left, You Go Right. While it’s typically good practice to stick with your teammates, it can be a death sentence in the confines of Harbor, granting the enemy an easy multi-kill. Instead, stick to the general area your teammates are in, but try taking a different path and attack from multiple angles.

8. Climb Everything. Harbor is full of climbable objects to get up on crates and other vantage points. Climb up the crates in Containers up north and around the western Courtyard. While they’re running in a maze below, you’ve got a bird’s eye view.

7. Hall Monitor, Coming Through. If you’ve become a fan of the Kali Sticks and Dual Kodachis, stick to the middle buildings and beat up enemy players sprinting through the confined interiors. If you still need to unlock those melee weapons, equip the knife and get to work on their respective challenges.

6. More Perks, Please. Specialist works wonders here for an Operator on the roll. Buff up by stacking perks like E.O.D. and Quick Fix, Amped and Spotter, or whatever combination of perks you prefer to grant a growing advantage as you steamroll the enemy team

Modern Warfare® Tactical Map Intel: Broadcast

10 Tips

10. Explore Everything. First time here? It’s easy to get caught up in and around the central broadcasting room, but there’s so much more to explore. Check out the rooftop and the upper floor, and get familiar with the parking lot, too. The more space you command, the better.

9. Scan the Room. Try using the Snapshot Grenade to mark enemies in the main broadcasting room or up on the rooftop. Lead with the grenade, note the greatest threats, and then rush in and eliminate them before they can react.

8. Up, Up. We said it above and we’ll say it again: height matters in Broadcast. Use the ground floor to capture objectives and to move from one area to the next but favor the height advantage whenever possible.

7. Shotgun in the Stairs. The stairs connecting the hallway and lower roof are crammed in a small space, perfect for shotgun users to blast enemies at close range. In Domination, you can move between the stairs and the C Flag. But tread carefully and avoid getting pulled into long-distance engagements in the main broadcasting room or the parking lot.

6. Hit Up BCH4 TV in Warzone™. Warzone players will recognize Broadcast’s layout from the BCH4 TV Station located just northwest of Verdansk Stadium. Stop by and loot up in your Battle Royale and Plunder matches so you’re already warmed up when you switch back over to Multiplayer.

5. Smile for the Camera. Pick the Recon Drone Field Upgrade to mark enemies for your team, a valuable asset when determining whether to focus on the TV station or the parking lot. Navigate into the main lobby to tag enemies in both locations.

4. Patch Up with Quick Fix. In heated encounters you’ll fight enemy after enemy and Quick Fix will keep you in top shape after each engagement. You’ll also regenerate health faster while capturing and holding objectives, so get on that point, soldier.

3. Turn it Around. The broadcast station’s hallways and upper floor are prime locations to run into enemy Claymores and Proximity Mines. Use Spotter to find and hack them, turning their lethality on the enemy team.

2. Set Your Spawn. The Tactical Insertion is another valuable field upgrade to consider here. Set your spawn on the rooftop or in the back parking lot. This is especially useful for snipers utilizing long sight lines along the edges of the map.

1. Lights, Camera, Action! Broadcast is a classic Multiplayer map set up for epic gunfights and relentless action. Keep playing, find the loadouts that work best for you, and become the star you’re destined to be. There’s no time like the present.

Stay frosty and see you online. 

Warzone™ 2.0 Season 02 Tactical Overview — Ashika Island, DMZ, and More

The main Warzone 2.0 map will have a few updates as part of Season 02…

Intel from Al Mazrah indicate that a downed aircraft has been spotted north of Sa’id City, while enemy reinforcements have gone underground, resulting in a subterranean cave network between multiple points of interest in the North. Also, we are confirming reports of a train being recommissioned, and ready for passengers, on the main railroad line in the region.

Downed Plane at Sattiq Cave

Veterans of the Call of Duty franchise may have felt the outdoor space within the Sattiq Cave region looked familiar before Season 02, and the upcoming change to this point of interest all but confirms those suspicions.

For those who do not know the tactical strategies needed, the new downed plane offers a great amount of cover in between the large cave openings, houses, and bunkers. Use it to cut-off sightlines from snipers around the area, or as a place to reload before reengaging.

New Underground Cave Network

Whether you played Battle Royale or DMZ during this past season, you may have noticed the space between Rohan Oil and Taraq Village was only populated by military camps, hills, and small homes. With the Season 02 update, a new network of caves will be open, giving Operators an additional option for getting around this part of the map by foot.

The network has five distinct entrances; some are straight drop-downs, such as one tucked within a garage, while others are cave openings. Be mindful of equipment and Killstreak traps around these entry and exit points, or set some up of your own to prevent a trailing squad from following your path.

All of this new space also means there is a chance for Supply Boxes and other loot to spawn within this network. When travelling through the nearby major point of interests, consider taking a detour through here if that loadout or backpack is looking light.

New Passenger Train

The freight train is no longer the only locomotive rolling along Al Mazrah’s major rail network.

The passenger train will offer yet another quicker way of travelling around the map and stocking up on items, including through Legendary Supply Boxes that could be found within its sleeper, bar, and normal passenger cars. Unlike the freight train, all cars on this locomotive are covered with only a few allowing for access via open skylights on the roof.

Travelling through the cars on this train is also different compared to doing so on the freight train, as it involves opening the doors in between each one. Take the extra second to “peek” by slowly opening the doors if you want to stealthily engage Operators in the other cars, or barge straight through while plating up for an aggressive start to the ensuing fight.

 

Walk the Path of the Ronin

Warzone Season 04 Vondel Tactical Preview — SpecGru Recon Operation Declassified

Per the full Call of Duty®: Modern Warfare ® II and Call of Duty®: Warzone™ Season 04 Announcement, we intercepted an important intelligence report on the brand-new map Vondel, to be made available for Battle Royale and DMZ experiences within Warzone™.

The following is an exact copy of the report, with redactions ([[REDACTED]]) in place to protect current identities and ongoing operations:

 

SITREP

On June 8, 2023, SpecGru commenced Recon Operation: Red Light, Green Light. This intelligence, surveillance, and reconnaissance (ISR) operation took place in Vondel, an historic district within a greater metropolis built on an extensive river network, well away from the current areas of operation (AOs) — Al Mazrah and Ashika Island.

Following the complete evacuation of all Vondel civilians after the events of [[REDACTED]], SpecGru deployed several fireteams, including Victor Team consisting of Jesus “Chuy” Ordaz, Enzo Reyes, and Kleópatros “Kleo” Gavras.

They and other SpecGru forces were met with heavy resistance on the ground. However, they still confirmed the presence of notorious Operator Nikto before reporting that [[REDACTED]] appears to have taken complete control of the city.

Their report follows. 

 

RECON REPORT: POINTS OF INTEREST