Season Four Reloaded

Business is about to pick up in Verdansk.

Season Four of Modern Warfare, including Warzone, will receive an update at 11 p.m. PDT on June 29 that will fundamentally change the battle in Verdansk.

Captain Price needs you all this week – especially as the Armistice alliance is all but broken with infighting between Allegiance and Coalition forces threatening to cause chaos across Verdansk – so here is your emergency briefing:

200-Player Warzone

With this update, Verdansk will now be able to hold up to 200 players in Battle Royale Quads. That means 50 Quads of Operators fighting each other and the encroaching circle collapse.

This new player count makes Warzone an even bigger Battle Royale experience, so get ready to drop in alongside 199 other members of this millions-strong community to cause havoc!

Download Instructions

Please note that the Season Four Reloaded update will have a download size of approximately 22-36 GB for owners of the full version of Modern Warfare. Console owners must install a secondary download of approximately 3.5GB, then reboot the game to access Multiplayer, if desired. A reminder, console players can choose also to uninstall/remove other data packs (e.g. Special Operations), if no longer needed for a smaller overall file size. For detailed information on uninstalling/removing other data packs, read this article.

Once the Season Four Reloaded update is fully completed, it should minimally increase the overall digital footprint of the full version of Modern Warfare.

Existing free-to-play Warzone players will have a download size of approximately 22GB-30GB, once finished there will be a reduction to the overall footprint on their machines.

In-Match Contract, Modes, and Spotter Scope

That’s not the only new intel we have on Verdansk:

While travelling and fighting your way through the Warzone, be on the lookout for Supply Run Contracts. Upon activation, you and your squad (if applicable) will be directed to a nearby Buy Station. Reach it within the time limit to get a discount on Buy Station purchases. 

Our recommendation? Two feet can only get you to a Buy Station fast enough, so consider alternate modes of transportation.

Ready up with a Juggernaut Suit in the Juggernaut Royale mode. Find one of the airdropped care packages to become the Juggernaut and use the mini-gun to attack enemies and vehicles. Once a Juggernaut is sent to the Gulag, a new Juggernaut care package will drop on the map, so do your best to capture the suit and take on any squad that stands in your way. 

There’s a new piece of gear around Verdansk: the Spotter Scope.

Think of this as a high-powered scope without the glint; this re-usable scope allows you to scan the environment around you and mark enemies without being detected. Perfect for scouting ahead, the Spotter Scope is a great tool for Operators who want to plan their next move while keeping a low profile.

Warzone Starter Pack

Just joined the fight? All Warzone players can pick up the Warzone Starter Pack to get a jump-start off the Cargo Plane into Verdansk.

For only $4.99 USD SRP (or regional equivalent), get a major boost to your loadouts, Operator collection, and XP earn rate with this pack that includes the following:

500 COD Points AND…

Legendary Shotgun Blueprint – Amalgam

This Legendary Shotgun Echo Blueprint can punish players who dare to challenge you in CQB scenarios. 

Epic Krueger Skin – Alchemist

This skin outfits Krueger for Verdansk’s most hazardous conditions.

Epic Calling Card – Breathing Easy // Epic Emblem – Vulture Culture

Give your profile some flair with these personalization items. 

1 Hour Double Battle Pass XP // 1 Hour Double Weapon XP

These two tokens give an hour of double Battle Pass Tier earn rate, and double XP towards weapon levels respectively.

A Powerful Sniper Rifle for your Arsenal

Snipers, meet the Rytec AMR.

This .50 caliber-chambered beast joins the three other weapons in the sniper rifle category and is yours to unlock via in-game challenge. A blueprint variant is also available to get through the Store via the ‘Lost Souls’ bundle.

Whether you need to lock down an objective in Multiplayer, lay waste to AQ in Co-Op, or take that cross-Verdansk shot in Warzone, the Rytec AMR is one of the deadliest semi-automatic anti-material rifles an Operator can get their hands on. Use the included picatinny rail to Gunsmith it out to the situation at hand and get back in the fight as your squad’s reliable sharpshooter. 

New Multiplayer Map: Cheshire Park

Those who have the full Modern Warfare experience have a new locale to deploy to: Cheshire Park.

Located in urban London, England, Cheshire Park is a picturesque garden and conservatory where Operators will battle from door to door or through the central flora-filled area​.

Take to the townhomes for long sightlines, the stores to capture objectives through intense CQB battles, or take to the side streets to take some shortcuts. If you dare, try to challenge those who may set up shop in second story windows, phone booths, front yards, or scaffolding.

New Multiplayer Mode: Team Defender

Introduced nearly a decade ago, Team Defender returns to Modern Warfare as a fast-paced objective game mode that puts a twist on the traditional Capture the Flag formula.

Instead of both teams defending their respective flags, there is only one flag for a squad member to capture and hold onto. A squad earns a point for every second that one of their members holds onto this flag, which means defending the carrier is a must for victory.

Other than needing the flag to earn points, attackers will want to down the carrier for points, which will lead to games where both squads will frantically attempt to wrest control of the flag until the very last second in this pulse-pounding Multiplayer experience.

More in Store

A fresh shipment of new bundles reached the Store to go along with this update, including a new Operator – Roze – who highlights this new collection of content.

Outside of a new reinforcement for the Allegiance, new bundles to be introduced after this update include the ‘Rogue Operative’ bundle, featuring one of the Allegiance’s resident badasses and a Legendary Assault Rifle Juliet blueprint, and the ‘Golden Idol’ bundle, which decks Zane, and the associated blueprint and more, in gold-trimmed everything.

If you want to learn more about this update, read the latest Patch Notes on Infinity Ward’s official developer blog.

Upgrade to the Full Experience

Have yet to drop into the full version of Modern Warfare? Get the Modern Warfare Battle Pass Edition now to experience a suite of Multiplayer maps, experience a thrilling Campaign and play through Special Operations that continue the narrative of Campaign through challenging team-based experiences. 

The digital Battle Pass edition of the comes with the following:

·        The full Modern Warfare game

·        3000 CP – enough for the Season Four Battle Pass Bundle and more

·        Battle Pass system with over 20 free unlockable tiers*

·        A Combat Knife with a custom skin

·        XRK Weapons Pack

Visit CallofDuty.com, select the Modern Warfare Battle Pass Edition, your preferred platform, and region to get the game. Download to start playing.  

Ready up and enjoy the new content available as part of the Modern Warfare Season Four Reloaded.

We’ll see you online; stay frosty.

 

* Call of Duty Points can be used for purchase of Modern Warfare Battle Pass. 

For more information and the latest intel on Call of Duty®: Modern Warfare®, check out: www.callofduty.com,www.youtube.com/callofdutyand follow @InfinityWard and @CallofDuty on Twitter and Instagram and Facebook.

© 2019-2020 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, WARZONE, and CALL OF DUTY WARZONE are trademarks of Activision Publishing, Inc.

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.

Season Five Reloaded: Games of Summer Commence in Call of Duty®: Modern Warfare® and Warzone™

To the Victor Goes the Spoils for Self and Country

For participating in Games of Summer, players will receive rewards based on performance within each Trial. These rewards are stackable – if a competitor achieves gold on the first try, they will receive all three rewards for their epic (or in some cases, legendary) achievement.

Each Trial medal comes alongside rewards (rewards can only be received once) and all players who participate earn the ‘Games of Summer Cup’ weapon charm. Trials rewards include but are not limited to vehicle skins, XP tokens, vehicle horns, calling cards, and Legendary weapon blueprints.

Earn gold in each Trial and receive the Legendary Assault Rifle Juliet Blueprint, a weapon truly built for chasing first place on any leaderboard. Built for pure precision with a clear, non-magnified sight picture, consider this a “gold standard” among a competitive pool of this weapon platform’s existing blueprints.

Update: the Games of Summer Leaderboards, broken down by Trial, will now be determined by each country’s top score or time among their representatives. Ties will be broken by the second best score from each country. The old scoring method was as follows: 

Individual medals will give points to a player’s respective country, determined by their account’s origin. Each country’s points will be updated daily, and the top 15 countries will be visible on in-game leaderboards. Total scoring is weighted by country participants, so any nation can rise to the top.

Earn medals and rack up your points for your country, then at the culmination of Games of Summer, a country will be crowned champion. Will there be an underdog that claims glory for a well-contested Trial at the 11th hour? Or will one country hold a commanding lead throughout the Games?

Welcome to the Season Two Reloaded Update

MULTIPLAYER UPDATES

Sniper Rifle Balance

On Thursday, March 10th, we got a little too excited and announced that a significant balance pass for Sniper Rifles was live. Unfortunately, these changes would not be made available until the Season Two Reloaded update. Well, now they’re here! Let us know what you think.

Missed the early announcement? Here are our goals for this balance pass…

Given your feedback and our metrics, we recognized that Sniper Rifles were underperforming across the board.  Because of this, we wanted to focus on the strengths and weaknesses of each weapon in this class.

  • Type 99

    • This one is for all of your Quickscopers out there. Faster ADS time and less sway while walking makes it ideal for high-risk, high-reward sniping. But watch out for return fire – you’re fast but not invincible!

  • 3-Line Rifle

  • Kar98K

Let us know what you think of these changes. Your feedback will play a critical part of future weapon balance passes. We look forward to sharing more in the near future!

Aim Assist

In Vanguard Season One, we saw reports from players who suggested that the Aim Assist system was not always functioning as it should. Today, we are optimistic we have fixed a bug that caused Aim Assist to intermittently deactivate while engaging an enemy player.

First, we want to thank everyone who shared clips of this problem. This bug was very difficult to reproduce and the video clips were critical to the QA investigation which helped our Engineering team diagnose and solve the issue.

When functioning properly, the Aim Assist system analyzes every frame of the game to determine if it should activate, based on whether an enemy is currently in sight. We call this a “player visibility check”. The Aim Assist bug was the result of the system not waiting for the “player visibility check” before running an action. In certain scenarios, the Aim Assist system was left to assume that no player was visible, which meant that Aim Assist could potentially deactivate multiple times in a single engagement. With today’s fix, the Aim Assist system will ensure that a result from that “player visibility check” is received before continuing and we are confident based on testing that it should behave as intended.

Please note that although we have tested this fix extensively with our team, the real test is in the live game environment with all of you. Please let us know if you are still encountering problems with Aim Assist while playing Vanguard.

Multiplayer Patch Notes

Stability & Performance

  • Stability improvements should result in better connectivity and lower rates of server disconnect errors.

  • Scrolling through a large friends list will no longer kick the player out of the Social menu.

  • Resolved a bug resulting in Dev Error 604, which was caused by being revived while a melee weapon and tactical equipment are equipped.

  • Resolved a bug resulting in Dev Error 5573 when using the “Ace Casual” and “Decorated” Operator Skins for Wade and Daniel.

  • Resolved a bug resulting in Dev Error 7272 when using the “Tooled Up” Operator Skin for Lucas.

Gameplay

  • Aim Assist

  • Destruction

  • Progression

Maps

In this update, we paid special attention to improving the overall quality of our Multiplayer maps. We have made efforts to improve spawn logic in difficult scenarios, namely high-intensity Combat Pacing selections and objective-based modes. Several improvements have been made to the environment to prevent players from taking advantage of exploits, such as spawning in a player’s line of sight. We’ve also improved pathing for objective points for certain Modes on several maps.

Please note that these spawn changes are fixes and improvements to situational exploits and there is no sweeping change to spawn logic. However, we will continue to iterate on our spawn logic in the coming updates and look forward to sharing more soon.

  • Berlin

  • Bocage

  • Casablanca

  • Castle

  • Desert Siege

    • Addressed exploits that allowed players to reach unintended locations near the Destroyed House, Train Station, and Courtyard.

    • Improved collision to prevent players from obstructing the view of their character near the Trench, Ammo Dump, and Destroyed House.

    • Improved collision to prevent an unintended line of sight near the Train Station.

  • Dome

  • Gavutu

  • Gondola

    • Corrected lighting that caused a blue tint to be applied to the environment in certain locations.

    • Adjusted the capture point in Control to prevent players from capturing it from an unintended location near the Fire Watch Tower.

  • Oasis

  • Paradise

    • Improved spawn logic to avoid spawning players near enemies in Team Deathmatch.

    • Players will no longer spawn in the sight of enemies on the Cliff Path.

    • Improved collision in several locations to prevent players from obstructing the view of their character.

    • Improved the pathing of the capture point in Patrol.

  • Radar

  • Sub Pens

    • Addressed an issue that caused players to spawn out of bounds near the Utility Room in Team Deathmatch.

    • Addressed an exploit that allowed players to reach unintended locations near the Dry Docks.

Modes

Operators

  • Thomas (Yeti)

  • Halima (Hellhounds)

Weapons

  • NEW: Armaguerra 43 (Submachine Gun)

  • Sten (Submachine Gun)

  • Welgun (Submachine Gun)

  • KG M40 (Assault Rifle)

  • Type 99 (Sniper Rifle)

  • 3-Line Rifle (Sniper Rifle)

  • Kar98k (Sniper Rifle)

  • Sniper Rifles and Marksman Rifles

Attachments

While evaluating the performance of the BAR Assault Rifle, we found that it was far too powerful when equipped with the .50 BMG Mags. The goal of these changes is to transition some of the Chariot 18″ Rapid Barrel penalties to the .50 BMG Mags. Players should find that the .50 BMG BAR is now more challenging, while the Barrel Attachment is a viable option on a wider variety of loadouts.

Killstreaks

User Interface & Experience

  • Bug Fixes

    • Barracks

    • Accessibility

    • Social

    • After Action Report

    • Customization

      • Completionist camos will now properly display current progress.

      • Calling Card Frames, Titles, and Killcam Themes can now be unequipped.

Bundles & Cosmetic Fixes

  • Blueprints

    • The “Shootout” and “Pawn Shop Special” Top Break Blueprints will now use the correct models for barrel, trigger action, magazine, and optic attachments.

    • The “Imperator” and “Run It Back” BAR Blueprints will now use the correct models for the CGC 27” 2B and Chariot 18” Rapid barrel attachment.

    • Adjusted the positioning of the ZF4 3.5X Rifle Scope on the “Ymir Curse” Volkssturmgewehr Blueprint.

    • Addressed an issue that caused the iron sights to be obstructed when the optic attachment was removed from the “Wasp” RATT Blueprint.

    • Fire Tracers will now be properly displayed when using the “Helm of Darkness” and “Blacksmith” Blueprints.

    • The Welgun Submachine Gun is now unlocked upon purchase of the “Heliox” Blueprint.

  • Other Items

    • Padmavati will no longer be invisible during her Highlight Intro when using the “Astrakhan” Operator Skin.

    • Addressed an issue that caused the camera to go out of bounds when using the “Trifecta” Highlight Intro.

    • Corrected the audio that is played when using the “Quicker They Fall”, “Asshole”, and “Badass” Operator Quips.

    • Several issues with Watches have been resolved including placement, invisibility, and animation.

    • Fixed the alignment of several Weapon Charms.

    • Corrected the alignment of Thomas’ cigar when previewing the “Smoked Out” Highlight Intro.

    • Corrected the alignment of Halima’s bottle when previewing the “Nice Shot” Highlight Intro.
       

Modern Warfare II Season 03 Reloaded — Alboran Hatchery Map Intel

1. Just a peek. Use your excellent climbing ability to get up and over the tanks or to get on top of one of the center trucks. There are climbing opportunities everywhere here, and while you risk exposure in using them, the intel you’ll gain is often worth the price.

2. Recon in the air. Sometimes climbing onto something isn’t the best way to gather intel on the enemy, especially when you’ve got enemies scanning the horizon for such plays. The Recon Drone Field Upgrade is great in these situations, providing visuals and marking capabilities from above without exposing your Operator to harm.

3. A tool for every job. Sightlines change fast here, between close engagements near the containers and interior spaces and longer ranged fights breaking out across the map. Consider pairing the Overkill and Fast Hands Perks to spawn in with and quickly switch between two Primary Weapons, each focused on a different playstyle. Or you can opt for one of the new Season 03 Reloaded full-auto Handguns as your Secondary once you’ve completed their unlock challenges.

4. Off you go. Are enemy snipers having a field day on the Storage Building rooftop? Be an anti-sniper and circle around the back and sides of the building, climbing up at different points to attack players taking advantage of the power position. Clearing this rooftop makes it much safer for your team to move around on the ground.

5. Control the fight. With the cover options available to you, it’s largely your choice whether to pursue and press the fight in a skirmish or to fall back and let the enemy come to you. Always consider your current Loadout, the match needs, and your risk of exposure when determining how to best approach each battle.

6. Nice setup there. Hatchery’s many tanks, vehicles, and other large cover objects make it difficult to know who or what might be just around the next corner. Equip the Spotter Perk to see enemy equipment, Field Upgrades, and streaks through walls, helping you better determine exactly where the biggest threats are located.

7. Delivery on the way. Midsized maps like this are perfect for calling in Care Packages. Whatever team you’re on, there’s a good chance you can use one of the two buildings as cover while you call in the goods.

8. Ground siege. With the Fishery Warehouse and Storage Building providing air cover, you might want to consider ground-based streaks instead. Set up the Sentry Gun to cover the Main Entrance by Storage or atop one of the tanks for greater firing visibility. Call in the Wheelson-HS to hunt down Operators indoors and out.

9. Danger! Danger! Having trouble anticipating enemy movements? Equip the High Alert Ultimate Perk for a visual warning when an enemy player spots you outside of your view. When your vision pulses, get down, reposition, and hunt down the Operator who triggered the ability.

10. Mark your spawn. After getting some matches in, you’ll start to find your favorite spots, whether that’s holding it down inside or battling through the greater outdoor areas. With a Tactical Insertion on hand, you’ll have more opportunities to get back in the action exactly where you want to be . . . provided the enemy doesn’t destroy the flare.

 

Stay frosty.

Modern Warfare II Season 05 Reloaded — DRC Zone 1 Map Intel

1. Sights up. DRC Zone 1 is a small map with little downtime between engagements. Don’t get caught sprinting past a corner unless you’re certain that it’s clear on the other side. Keep your sights up and be ready to engage.

2. Check the Vents. Think there might be an enemy in the Vents? Toss a grenade in there when passing by and you’ll likely get a hitmarker if there’s someone inside. If not, you can always climb up and take advantage of its sightlines for yourself.

3. To the side. The narrow Lobby and Labs passages each feature an indented space to the side of their otherwise straight route. Use these to protect your back so you can you focus on covering just one of the two entrances. Don’t overdo it, though, as it’s an easy move to counter.

4. Take care with aerial streaks. About half of the map provides overhead cover, so be mindful when calling in aerial streaks. In general, these are best used in objective modes where you know there’ll be plenty of activity in open spots like the Parking Lot and Loading Area.

5. Hop up. The great thing about the many midsized cover objects across the map is that you can climb on most of them. Though this exposes you to attack from all angles, it also provides a strong vantage point against incoming enemies. This is best used when you know where your target is located. Get the elimination and then hop back down and keep moving.

6. Guard dog. Though it’s a small map, there are still opportunities to pick an area and stick with it. Areas like R&D, Patio, Lobby, and even Courtyard can be defended by a single active Operator. Choose a site, lock it down, and constrict the enemy.

7. What was that? Getting the initiative is of even greater importance on small maps like this. Consider using the Dead Silence Field Upgrade to quiet your footsteps during critical plays. You’ll have plenty of opportunities to land gun and melee eliminations to refresh its duration, too.

8. Snap or smoke. Depending on your playstyle, you might prefer obscuring the enemy’s view or enhancing your own. If distraction is more your style, head in with a Smoke Grenade for those risky passages. If intel is your watchword, bring a Snapshot Grenade to tag enemy positions for the whole team.

9. Courtyard dash. Need to cross the Courtyard with minimal exposure? Use your Tactical Sprint to race between the narrow Lobby passage and the northern window of R&D, accessible via climbable objects on either side.

10. Offensive defense. Though aggressively moving through the map keeps the enemy on their toes, it often pays to group up and hold a critical area of the map, especially in objective modes. Work with your teammates to form the best defensive postures when needed. This is the Defense Research Center, after all.

 

Stay frosty.

Modern Warfare II Season 05 Reloaded Free Access

Here is a full list of maps and modes that are currently planned to be available to Free Access players:

6v6 Core Maps: Shipment, Shoot House, Dome, Farm 18, Mercado Las Almas, Embassy, Vondel Waterfront, DRC — Zone 1, Punta Mar, Strike

Battle Maps: Guijarro, Al Malik International

Core Modes: Team Deathmatch, Hardpoint, Domination, Kill Confirmed, Grind, Search & Destroy

Hardcore Modes: Team Deathmatch, Hardpoint, Domination, Kill Confirmed, Grind

Party Modes: Infected, Gun Game, Havoc

Battle Map Modes: Ground War, Invasion

 

Modern Warfare III Carry Forward