Mode Recon: Demolition

Demolition returns! Season Three marks the debut of this classic Multiplayer mode in Call of Duty: Modern Warfare. Demolition represents tactical chaos at its finest, as players attempt to outsmart and overpower the other team. Do you all rush in together, or split up and cover the map? Should you run in and plant the bomb, or watch for enemies and provide cover?

Read on for more details about how Demolition works and strategies for leading your team to victory.

Rules of Engagement

Demolition is a respawn enabled round-based objective mode. Teams alternate between attacking and defending two bomb sites, similar to Search & Destroy. Unlike Search & Destroy, attacking players always spawn with a bomb and defuses don’t end the round. This leads to constant pressure and fights around both bomb sites.

There are two ways to win the round:

1. As the attacking team, destroy both bomb sites before the timer ends. If you destroy a single bomb site, you’ll add extra time to the game clock to push up, attack, and destroy the second bomb site. 

2. As the defending team, protect at least one bomb site until the timer ends. When a bomb is planted, the match timer pauses. Therefore, the defending team must defuse any bombs to run out the match timer.

The first team to win two rounds wins the match. If both teams win a round, the game goes into Overtime rules for the third and final round. Overtime features a single neutral bomb site which both teams work to detonate. Every player spawns with a bomb, and the first team to plant and detonate the neutral bomb site wins. Expect chaos.

Strategies for Demolition

The opening play in a Demolition round is extremely important as teams move into position to destroy or defend the bomb sites. The attacking team gains a huge advantage if they can take out one of the sites right from the start, while the defending team gains the upper hand if they manage to get intel on the enemy and counter their initial push.

On the attacking side, you can split up and send players to both bomb sites or attempt to overwhelm a single bomb site using everyone. Both have their advantages. When you split up, one side might get lucky and find few or no defenders, offering an easy plant. Or, one group can get loud and draw attention toward one site while a smaller group heads toward the other. You could also overpower the defending team by rushing to a single bomb site.

The defending side should rarely send all players to one bomb site. Your major focus is to delay the attacking team and run down the time. Sending everyone to a single site risks leaving the undefended one open to an easy plant. The attackers get more time when they successfully detonate a bomb site, so it’s in your best interests to prevent that. When defending, split up and head toward both sites. 

Communicate and win. Tell your teammates when and where you see the enemy and whether or not you need backup to handle them. If you don’t communicate, you risk overresponding to every threat, leaving major gaps in your attack or defense. Communication is key.

Map Specific Tips

Let’s take a look at Demolition on certain maps:


Attackers should consider taking the B bomb site first, as there are more cover options available. Detonate B first and you’ll have the whole team available to focus on the more open ground of A. Defenders should know that the top of the central tower covers the A bomb site, while the middle platform is better suited to protect B. If you’ve picked up the Ronin Operator Bundle, consider using the Soulful Wanderer weapon blueprint for mid-range power and precision. 

Hackney Yard

Both bomb sites here are in tight spaces, so expect a lot of CQB and grenades. Consider using Tracker to spot footprints so you can better anticipate resistance when approaching a bomb site. At B, watch for attackers on the eastern wall; at A, check the scaffolding and garage for threats. Consider using the Rampage (Tier 51) weapon blueprint here, a highly mobile SMG with a large ammo supply.

Shoot House

The Shoot House bomb sites are located in the north and southwest, leaving the east side Shanty Town mostly clear as players focus on A and B. Don’t count it out as a potential route, though. It may be a longer path, but it might provide the angle you need to break through an enemy chokepoint. Try the Beefeater (Tier 55) weapon blueprint for a strong mid-range weapon with CQB capabilities in its 12-gauge underbarrel attachment. 

Key Tactics for Demolition

Now let’s get those wins rolling. Here are a few tips to keep you in top fighting form while playing Demolition:

1. Stick Together: Demolition rounds are often won by the team who best manages their numbers. Sometimes it’s better to hold off for a moment so that you can attack or defuse a bomb site in unison with other teammates, as opposed to dying one by one against greater numbers.

2. Use Your Loadout Slots: Pick the loadout that best fits your current goal. If you’re focused on planting or defusing, use a class with E.O.D. and Stims for added protection. If you’re providing cover, equip Double Time so you can quickly get to where you’re most effective. This goes for weapons, too — SMGs are great for playing around the bomb, while mid- and long-range weapons excel at providing cover. Don’t get stuck in one loadout.

3. Trophy System Active: You can’t have too many Trophy Systems when playing Demolition. This fast-recharging field upgrade protects you from up to three incoming grenades, a crucial defense when planting or defusing the bomb. Use it.

4. Hardline and Four Kills: A well-timed precision strike can turn the round in an instant, whether you use the Cluster Strike, Cruise Missile, or the Precision Airstrike. Consider Hardline to reach this Killstreak tier with only four kills — just keep in mind which bomb sites are inside, and protected from aerial Killstreaks so you don’t waste the attack.

5. Overkill and Shrapnel in Overtime: Overtime ramps up the tension as both teams fight over a neutral bomb site. Use Overkill to spawn with two primary weapons, one for CQB and one for long-range attacks, paired with Shrapnel for extra explosive power. Now you’re ready for every type of engagement. Good luck to those who cross your path.  

See you in Demolition.

Stay frosty.


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Call of Duty®: Warzone Mode Recon: Battle Royale Duos

Duos is here for Warzone’s Battle Royale!

It’s you and your duo against the world, as you gather loot, complete Contracts, and slay the competition while you avoid the circle collapse that is about to engulf Verdansk.

Ready to fight? Grab your partner and prepare to drop into Battle Royale Duos in Warzone.

Duos Overview

In Duos, you and your partner drop into Verdansk with Battle Royale rules. If you are unfamiliar with Battle Royale, read our Mode Recon on it here.

You can either bring a buddy into the Warzone, or squad up with a random player. Once your duo readies up, participates in the pre-game lobby, and drops into Verdansk safely, your mission is to outlast all the other rival pairs of Operators.

If your duo goes down, you can revive them before they bleed out and lose their loadout. Doing so will save them a trip to the Gulag, where they will fight in a 1v1 to earn their right back into the game.

If they die in the Gulag, or perish when they return from it, you can still buy them back at a Buy Station.

While you loot and hunt around Verdansk, the circle collapse will limit the playable area, forcing squads to fight until only one remains. The last duo standing – even if only one of that squad is alive – wins the game.

Duos Strategies

Duos is quite possibly the ultimate test of friendship and teamwork; with only one other teammate to rely on, you’ll have to coordinate your strategies, make good callouts, and most importantly, hit your shots if your fellow Operator’s life is at stake.

One of the easiest strategies to implement in Duos is to work as a pair near each other. The term “watch my six” should become a standard part of your plans, as two Operators can easily cover 360 degrees of space by staying close and watching each other’s backs.

Having only two Operators per squad also creates a potential meta shift, as you may need to consolidate multiple roles onto one Operator using the Overkill perk. Assault rifle-sniper builds are great, but if neither of you has an answer for vehicles or a close-range battle with a shotgun, you may be in trouble.

Need more intel on some recommended Loadout archetypes? Check out the Warzone Strategy Guide here.

Speaking of trouble, it’s best to avoid entering – and losing – in the Gulag at all costs, given that if one squad member goes down, the lone survivor will most likely have to fight in multiple 2v1 scenarios in Verdansk. However, this situation isn’t impossible to get out of; sometimes, playing patiently and taking out full rival duos one enemy at a time can help you get a squad wipe as the underdog.

Finally, like all other Battle Royale modes, communication is a major key to victory. Agreeing on a landing zone, pinging and calling out loot locations or enemy movements, and reviving each other are all qualities of a good duo member.

Dysfunctional Duos are usually the first to die in Battle Royale, so don’t be a bad teammate, or you might just lose that BFF rather quickly… in Warzone only, we hope.

Top 5 Tips for Duos

5. Two Heads are Better than One. Communicate vocally – or with pings – and collaborate often with your duo to come up with winning strategies during your Duo games. If you’re lucky enough to have one, twin telepathy will come in handy here.

4. Consolidate Your Loadouts. Two players per squad means an Operator may have to fill multiple roles. The Overkill Perk can help you bring two Primary Weapons into combat through a Loadout Drop, but don’t underestimate the power of a Sidearm or Launcher.

3. Breach and Clear. Working in tandem to clear rooms – either of loot, of enemies, or both – is an effective strategy when heading into building-heavy areas of Verdansk, such as Downtown or the Zordaya Prison Complex. Just don’t get lost, lest your teammate discover your corpse with their killer waiting in the shadows as if it were a horror film.

2. 2v1? No Sweat. Although playing down an Operator isn’t ideal, it’s easy to turn the tide of a 2v1 scenario when you’re outside the Gulag. Try picking off one player, and when the other goes for the revive, finish the job and take them down too for the squad wipe.

1. Only as Strong as the Weakest Link. Winning a Duos match requires a bit more individual skill from each squad member than a Trios or Quads game. Practice your gunskill in Solos or in Modern Warfare® Multiplayer, and if your Duo isn’t pulling weight, you may have to sub them out… Just remember: it’s nothing personal.

We’ll see you online. Stay frosty.


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Mode Recon: One in the Chamber

The fun party mode debuts in Modern Warfare! Read on for complete rules, strategies, and tips to coming out on top in One in the Chamber. 

Rules of Engagement

One in the Chamber is a Free-For-All mode where each player begins the match with a single bullet in their randomly select weapon. All players are given the same handgun. You can only resupply your ammo by getting a kill either with your gun, melee, or Finishing Move. There are no Field Upgrades, perks, or Killstreaks in this mode. You have three lives and earn points for getting kills and surviving longer than other players. Each kill earns you an additional bullet, and the player with the most points wins the game. 

Strategies for One in the Chamber

One of the Chamber relies on accuracy and agility above all else to outsmart opponents during engagements. While you should anticipate and be wary of crossfire, if you can win the majority of your head to head battles you might find yourself near the top of the leaderboard at the end of every match.

Staying on the move is extremely important in One in the Chamber. Once the numbers dwindle down to three remaining players, a UAV periodically sweeps the map revealing your position. If the game starts to reach a standstill (30 seconds since the last death), a UAV sweep will reveal the positions of all players in the game. If this happen expect an attack and always be on your guard when entering interiors as players may be laying in wait. It’s a good idea to try and build up your ammo count by getting melee kills. Then if you misfire on an opponent, they may mistakenly assume your chamber and expose themselves for an easy kill.

Use all maneuvers possible to rack up kills including sliding to evade opponents or taking down distracted enemies. Learn the maps to get a feel for the flow of combat and predict where to find enemies.

Remember, getting the most points wins you the game, not staying alive the longest. So, stay on the hunt and watch your six. After your eliminated, you’ll receive additional XP bonuses if the player you spectate gets a kill.


Map Specific Tips


Gaining the high ground on Rust may not be the best strategy. If you miss your first shot, you’ll be unable to get any additional kills without exposing yourself by dropping down. Use the Containers on both sides of the map, the initial spawns, and the Oil Derrick as ideal environmental set pieces to strategically fight around.


Various areas of Hardhat take place on an incline, so make sure you always have the upper hand, literally. Shooting down at an opponent is often easier and more controlled than shooting up.

Zhokov Scrapyard

An abandoned plane hull is the perfect place to find an enemy. Just be careful to not to get overwhelmed by enemies when traipsing through this aircraft boneyard. 

Key Tactics and Tips for One in the Chamber

1.      Melee Mode. Don’t just go to the melee when the chamber is empty but consider it the first option in any fight. If you can stack up your bullets, you’ll give yourself a better chance of winning the game.

2.      Running on E. If you know you’re out of ammo, you have to adjust your strategy. Your goal should be to bait your opponent into misfiring to level the playing field. Use the environment to your advantage to melee an unsuspecting foe.

3.      Patience. If you don’t have a good line of sight on an opponent, it’s better to wait for the ideal shot. Most likely you only have one bullet, so make it count.

4.      Aggressive. There’s an advantage to staying on the attack, especially when lives are limited. If someone is playing over cautious, don’t be reckless, but close the distance and aim with precision to finish them off.

5.      Aim. Maybe the most important aspect of One in the Chamber, make sure all your shots are aligned and on target. If you’re lucky enough to have earned a second bullet use that surprise follow-up shot for any misfires.

Watch your back and have fun playing One in the Chamber.

Stay Frosty.

Mode Recon: All or Nothing

All or Nothing makes its Modern Warfare debut this Season, and this mode features the same fast-action and novel gameplay as fans remember. For the uninitiated, here’s the plan: You start with a knife and some minimal perks, but have to scavenge, literally, for supplies to keep the pressure on during the fight. 

Read on for rules, strategies, and tips to finding success in All or Nothing.

Rules of Engagement

All or Nothing is Free-For-All mode where players must get 20 kills to win. However, instead of a traditional loadout, all players begin the game with a Throwing Knife (that also acts as a Combat Knife) and an empty handgun. There is no loadout selection, perk selection, Field Upgrades, or Killstreaks. 

The Specialist perk is activated by default and you gain additional perks as you get kills. Scavenger is the first perk you get, and it enables you to pick up ammo from fallen players. From there you can continue using the Throwing Knife (if you retrieved your knives) or employ your handgun.

Anytime you are killed, your Specialist streak restarts and the ammo in your pistol goes back to zero. Winning the game requires you to get 20 kills or be at the top of the leaderboard when the game clock expires. 

Strategies to Give it All

A helpful strategy for All or Nothing is to stay mobile, utilize your active Specialist perks, and never forget about your Throwing Knife. Play a few matches to get accustomed to the cadence of perks you earn and play to their strengths. Tactical Sprint is often severely underutilized, and can be a secret weapon, particularly if your opponent has no bullets. Quickly close distances before executing a throw or use it to sneak up on an unsuspecting opponent and finish them off. 

Even after you’ve gained some ammo, the Throwing Knife is still arguably the strongest part of your arsenal. It’s a quick, one-hit kill that also punishes the enemy by stopping their Specialist streak. Add this lethal equipment to your loadout in other Multiplayer modes or play solo Trials to practice your skills. 

Map Specific Tips

Talsik Backlot

Backlot is a map with a high building density, so that can make it easier to get your first kill. Once you have ammo, find overwatch positions like at the Destroyed Building and easily pick off opponents. 

Shoot House

The Junkyard lane that stretches back to Shanty Town is a dangerous area and a likely spot to fall victim to Throwing Knife kills. If you’re Throwing Knife aim isn’t precise, move through the map on the Containers side. You’ll have some additional cover and something to ricochet your knife throws off of. 


The incline around Elevator Structure and the Cherry Picker zones are the easiest areas to get Throwing Knife kills. Wait until an enemy is mid-way up the path and toss from the top of the incline. Throw slightly in front of your foe if you need a bounce to help you land the kill. 

Key Tips and Tactics for All or Nothing

1. Knife Life. At the beginning of the match, you’ll just be an Operator with your knife. Remember, it’s always easier to thrown down at an opponent or at a distracted or stationary enemy. Lastly, don’t forget about gravity. 

2. Bankshots. Banking a knife kill is not just an epic play; it’s often a necessary strategy, particularly if your throws aren’t perfect. Uses corners inside buildings to ensure one of your ricochets are favorable or bounce off the ground to counter players who may duck or slide. Pre-positioning for an accurate Throwing Knife kill can go a long way in hitting your mark. 

3. On the Move. The only way to collect ammo and take advantage of Scavenger is to move around. You can’t pick up bullets if you stay in one spot, and you don’t automatically earn ammo when you get a kill. In short, if you want ammo… get moving. 

4. Play Your Life. All or Nothing is not a single life mode. However, every time you die you lose your Scavenger perk and are relegating back to the knife life. If knifing isn’t your strength, try to stay alive and go on streaks, otherwise it will be difficult for you to win the game. 

5. Be Aggressive, be be Aggressive. Winning the game requires getting a certain number of kills, and one of the best ways to get kills is to go after them. Consider checking the leaderboard and trying to eliminate the top player. They’ll be forced to play with knives only, and you can use that time to catch up on the scoreboard. 

Have fun playing All or Nothing. We’ll see you online. 

Stay Frosty. 

Warzone Season 04 Vondel Tactical Preview — SpecGru Recon Operation Declassified

Per the full Call of Duty®: Modern Warfare ® II and Call of Duty®: Warzone™ Season 04 Announcement, we intercepted an important intelligence report on the brand-new map Vondel, to be made available for Battle Royale and DMZ experiences within Warzone™.

The following is an exact copy of the report, with redactions ([[REDACTED]]) in place to protect current identities and ongoing operations:



On June 8, 2023, SpecGru commenced Recon Operation: Red Light, Green Light. This intelligence, surveillance, and reconnaissance (ISR) operation took place in Vondel, an historic district within a greater metropolis built on an extensive river network, well away from the current areas of operation (AOs) — Al Mazrah and Ashika Island.

Following the complete evacuation of all Vondel civilians after the events of [[REDACTED]], SpecGru deployed several fireteams, including Victor Team consisting of Jesus “Chuy” Ordaz, Enzo Reyes, and Kleópatros “Kleo” Gavras.

They and other SpecGru forces were met with heavy resistance on the ground. However, they still confirmed the presence of notorious Operator Nikto before reporting that [[REDACTED]] appears to have taken complete control of the city.

Their report follows.