This is the Modern Warfare Zombies Content Overview

The Vest, Gloves, Boots and Gear Perk system is not available in Zombies. Instead, receive a permanent boost (throughout a Mission, unless you fully die) to various in-game attributes by finding (or crafting) a Perk-a-Cola:

 

Deadshot Daiquiri

Aiming down sight moves to enemy critical location. Increase enemy critical damage.

 

Death Perception

Obscured enemies, chests, resources, and item drops are more easily spotted.

 

Elemental Pop

Every bullet you fire has a small chance to apply a random Ammo Mod effect.

 

Jugger-Nog

Increases maximum health.

 

PHD Flopper

Diving to prone triggers an explosion. The explosion increases the higher you fall. Immunity from fall damage while diving. Immunity from area-of-effect damage from weapons you are using.

 

Quick Revive

Reduce the health regeneration delay time by 50%. Reduce the time it takes to revive an ally by 50%.

 

Speed Cola

Drink to reload and replate armor faster.

 

Stamin-Up

Increases run and sprint speed.

 

Tombstone Soda

On death, you create a tombstone stash at that location, containing your backpack inventory in the next game.

 

Ammo Mods

Black Ops Cold War Cross-Play and Battle Pass Intel Overview

This means:

·      Those who earned Modern Warfare items in Modern Warfare or Warzone will retain their content when Call of Duty: Black Ops Cold War arrives this November.

·      All new Black Ops Cold War functional content, such as base weapons and attachments, can be unlocked by playing Black Ops Cold War and Warzone.

·      The Battle Pass System will continue to include free tiers, similar to the Modern Warfare Battle Pass system, which will include new base weapons in addition to other categories of items players can earn simply by playing the game

·      Battle Passes will launch in tandem with post-launch live seasons, which will include themed content that matches each season’s narrative.

·      Players can see the content they will earn or buy through the Battle Pass or Store.

·      The Battle Pass and Store will feature a variety of cosmetic content, including Operators, Weapons, Blueprints, Player Identity items, and more.

·      There will not be a Season Pass model. Post-launch Multiplayer maps and modes will be free and given to all players simultaneously on all platforms.

Call of Duty: Black Ops Cold War will continue this concept through a collaborative effort across multiple studios: Treyarch and Raven Software, along with additional support from High Moon Studios, Beenox, Activision Shanghai, Demonware, and Sledgehammer Games.

Be sure to check back here for additional information on the live seasons and post-release content plans for Black Ops Cold War and Warzone throughout the year and beyond.

We are looking forward to playing these experiences alongside the community next month in the Open Beta!

Warzone™ 2.0 Season 02 Tactical Overview — Ashika Island, DMZ, and More

The main Warzone 2.0 map will have a few updates as part of Season 02…

Intel from Al Mazrah indicate that a downed aircraft has been spotted north of Sa’id City, while enemy reinforcements have gone underground, resulting in a subterranean cave network between multiple points of interest in the North. Also, we are confirming reports of a train being recommissioned, and ready for passengers, on the main railroad line in the region.

Downed Plane at Sattiq Cave

Veterans of the Call of Duty franchise may have felt the outdoor space within the Sattiq Cave region looked familiar before Season 02, and the upcoming change to this point of interest all but confirms those suspicions.

For those who do not know the tactical strategies needed, the new downed plane offers a great amount of cover in between the large cave openings, houses, and bunkers. Use it to cut-off sightlines from snipers around the area, or as a place to reload before reengaging.

New Underground Cave Network

Whether you played Battle Royale or DMZ during this past season, you may have noticed the space between Rohan Oil and Taraq Village was only populated by military camps, hills, and small homes. With the Season 02 update, a new network of caves will be open, giving Operators an additional option for getting around this part of the map by foot.

The network has five distinct entrances; some are straight drop-downs, such as one tucked within a garage, while others are cave openings. Be mindful of equipment and Killstreak traps around these entry and exit points, or set some up of your own to prevent a trailing squad from following your path.

All of this new space also means there is a chance for Supply Boxes and other loot to spawn within this network. When travelling through the nearby major point of interests, consider taking a detour through here if that loadout or backpack is looking light.

New Passenger Train

The freight train is no longer the only locomotive rolling along Al Mazrah’s major rail network.

The passenger train will offer yet another quicker way of travelling around the map and stocking up on items, including through Legendary Supply Boxes that could be found within its sleeper, bar, and normal passenger cars. Unlike the freight train, all cars on this locomotive are covered with only a few allowing for access via open skylights on the roof.

Travelling through the cars on this train is also different compared to doing so on the freight train, as it involves opening the doors in between each one. Take the extra second to “peek” by slowly opening the doors if you want to stealthily engage Operators in the other cars, or barge straight through while plating up for an aggressive start to the ensuing fight.

 

Walk the Path of the Ronin

Warzone™ 2.0 DMZ Season 03 Overview

By far one of the largest changes to DMZ since its launch, Active Duty Operator Slots are a critical part of this experience’s core value of taking calculated risk for incredible rewards.

At the start of Season 03, every player will have three Active Duty Operator Slots, which equates to three separate Operators that have their own on-soldier items. These items include your Backpack, Plate Carrier, Killstreaks, Self-Revive, and Gas Mask. You are free to swap around who these Operators are in your Active Slots, so if you have a Default Operator skin for a while and pick up Alejandro or Valeria in the Battle Pass, there is no need to worry about losing that Active Duty slot’s progress.

Before launching into a match, you choose which Active Duty Operator you bring into the Exclusion Zone. Whatever they bring back that is not part of the global loadout – Primary Weapon, Secondary Weapon, Lethal, Tactical, and Field Upgrade – is only for that specific Active Duty Operator. That means Contraband Weapons are shared between Active Duty Operators, but not Keys.

As we suggested in our Announcement blog, Active Duty Operator slots allow for strategies around designated Operators for specific Missions or supply runs. Another way to think about it is that Active Duty Operators are like “lives” in DMZ, but again, remember the core part of “taking calculated risks” part of DMZ. Each Operator life is separate and can easily go back to barebones.

In other words, using just one main Operator – like in DMZ prior to this update – may limit you to strategies like building up every Operator to full strength on scavenging runs, then using them all, if necessary, to knock out a difficult Mission or secure a Weapons Case.

 

New Equipment – Plate Carriers, Backpacks, Rebreather

What will those Active Duty Operators bring back from Exclusion Zones? In addition to the abundance of existing on-soldier items, there are a few new items that are coming in at launch and during the season:

New Backpacks – Secure and Scavenger

Warzone 2.0 — An Overview

Ranked Play is the official competitive Warzone™ 2.0 Battle Royale experience. Players must be at least Level 45 to access Ranked Play.

With the launch of Ranked Play (BETA) in Season 03 Reloaded of Warzone™ 2.0, our goal is to deliver a competitive and fair system of play, all while striving to ensure a consistent experience across all Battle Royale modes.

To achieve this, the Ranked Play (BETA) will have initial gameplay restrictions in order to gather crucial feedback and data for the full launch of Ranked Play in Season 04, and beyond.

With that said, here is a preview of what you can expect for the Ranked Play (BETA) until the full  Warzone™ 2.0 Patch Notes drop next week:

  • Party Size: Trios
  • Map: Al Mazrah
  • Game Mode: Battle Royale
  • Public Event restrictions (e.g. No Firesales)
  • Vehicle restrictions (e.g. No Heavy Choppers)
  • Restricted gameplay elements (e.g. no multi-circles, changes to redeploy mechanics)
  • Buy Station Inventory Adjustments
  • No flinging rocks at people in the Gulag, because that is just mean

Furthermore, Ranked Play in Warzone 2.0 uses a similar ranking system to that in Call of Duty®: Modern Warfare® II multiplayer (learn more about it here).

There are seven standard Skill Divisions, with all players beginning at Bronze I at the start of Season 03 Reloaded. Because this is being launched at mid-season, this first Ranked Play season will be shorter than all subsequent seasons.

Players will earn a Skill Rating (SR) based on match performance, specifically:

  • Placement (e.g., 1st, 2nd, 20th)
  • Kills
  • Assists
  • Kills by your squad.

The SR earned for Kills, Assists and Squad Kills is increased based on the number of squads remaining:

  • 21+ Squads Remaining: +5 SR per Elimination/Assist, +2 SR per Squadmate Elimination
  • 3–20 Squads Remaining: +7 SR per Elimination/Assist, +3 SR per Squadmate Elimination
  • 1–3 Squads Remaining: +15 SR per Elimination/Assist, +7 SR per Squadmate Elimination