Modern Warfare III Is Officially Live Worldwide — Play Now!

Massive congratulations to all of the many incredible and talented developers across our Studio teams who made Modern Warfare III possible:

Call of Duty: Modern Warfare III is published by Activision. Development for the game is led by Sledgehammer Games, in partnership with Infinity Ward. Development for Modern Warfare Zombies is led by Treyarch, working closely with Sledgehammer Games. Additional development support provided (in alphabetical order) by Activision Central Design, Activision Central Technology, Activision QA, Activision Shanghai, Beenox, Demonware, High Moon Studios, Raven Software, and Toys for Bob.

 

Stay frosty.

 

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

Primary and Secondary Weapons Detail for Modern Warfare III

Within a specific modification menu, or the Show Details submenu of a specific mod, is another option: Filtering. This allows you to fine-tune a weapon using only the statistics that are particularly important to you. You can:

            Filter by statistic: This allows you to further compare attachments of the same type (i.e., an Optic, Barrel,  or Muzzle) with each other in regards to one, two, or up to seven of the main statistics. You can turn the filter off and on, allowing easy comparisons between mods , to further hone your own individual meta.

         Filter by Attachment: You can also filter to show only attachments you’ve unlocked, or those you still need to unlock, so you know the granular information of an attachment before you fit it onto your armament. You can filter by Aftermarket Parts, too, as appropriate.

 

Weapon Tuning Removal

With the additional statistical knowledge you’re able to receive while swapping between modifications, providing an impressive amount of incremental weapon meta building, Weapon Tuning has been removed, a feature that appeared in Modern Warfare II. This change to Weapon Tuning applies to both MWII and MWIII weapons that utilize modifications.

 

Modern Warfare III Launch Comms Continues

Be sure to check back at the Call of Duty Blog between now and launch, as we confirm in-game content and offer deep dives on both Multiplayer and Zombies. Here’s what to expect prior to November 10:

 

Blog 1: Pre-Season Preparation: A look back at Intel Drops, confirmation of Preload and Early Access Times, and confirmation of the rewards you receive for playing the Campaign. Read more here.

Blog 2: Mapping Out Multiplayer: Details on the launch modes (3v3v3, 6v6, and 32v32), Additional Mode Intel, all the launch maps (both Core and Ground War), Carry Forward Maps, and the Modern Warfare III Operators from SpecGru and Kortac. Read more here.

Blog 3: Fully Equipped: A Deep Dive into Loadouts (MP, MWZ): Gear up for the evolution of Perks, with detailed confirmation on all the launch Equipment, including Vests, Gloves, Boots, and Gear. Tacticals, Lethals, Field Upgrades, and Killstreaks are also confirmed. Read more here.

Blog 4: Upping Your Arsenal: Primary and Secondary Weapons (MP, MWZ): You’re reading this Blog!

Blog 5: Cosmetic Customization: Weapon Camos (MP, MWZ): Could this be the biggest weapon progression feature in Call of Duty history? We detail the immense Multiplayer and Zombies Camo Challenge and Weapon Mastery system for your MWII and MWIII arsenal! Coming soon.

Blog 6: Modern Warfare Zombies: Launch Content Overview: Join Operation Deadbolt, learning about the Mission structure, your Equipment and Zombies Field Upgrades, Acquisitions and Schematics, Acts, Tiers, Rewards and what to find during your deployments to the Exclusion Zone. Coming soon.

 

 

Stay Frosty.

 

For more information on Call of Duty, check out www.callofduty.com and www.youtube.com/callofduty and follow @RavenSoftware and @CallofDuty on X, Instagram, and Facebook.

 

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, MODERN WARFARE, and CALL OF DUTY WARZONE, are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

 

For more information on Activision games, follow @Activision on Twitter, Facebook, and Instagram.

Modern Warfare III on Twitch and Earn Rewards in Modern Warfare III

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

REQUIRES CALL OF DUTY: MODERN WARFARE III (2023) or CALL OF DUTY: WARZONE and an Activision account. Regional and other eligibility restrictions apply.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on X, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on X.

Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. Carrying Content Forward: Your Questions Answered

Example 1: Leveling up the M4 (shown above) in Modern Warfare III will also level up the weapon in Modern Warfare II (and vice versa). This includes unlocking all the weapon attachments (if applicable) as well as Camos and mastery Camos.

  • Note that Rank and Prestige XP would be awarded in the game in which you are leveling up your weapon (either MWII or MWIII, but not both).

Example 2: If a MWII player has a set of weapons still requiring Weapon XP (WXP) to level up (to unlock attachments and/or Camos), this can be done in either MWII or MWIII. However, regular Player Rank and Prestige XP (unrelated to WXP) would be awarded to the specific game in question.

 

12. If a Tactical or Lethal Weapon has a Skin (like the “Wumpa Grenade” from “Tracer Pack: Crash Bandicoot”), do they carry forward?

Yes, provided the tactical or lethal is accessible and available for use in MWIII.

 

13. Is there a reason to purchase Modern Warfare II if all the weapons are available in Modern Warfare III?

Yes.

You would be able to have some or all of your Modern Warfare II weaponry arsenal fully leveled up and unlocked, along with their associated Camos, ready for Modern Warfare III launch, providing you put in the appropriate time to unlock and level up this content in MWII, prior to – or even after – playing MWIII.

 

Cosmetics-Related Questions

 

14. Do Weapon Charms (including Weapon Mastery Charms), Weapon Stickers (including Decals), Emblems, and Loading Screens all carry forward?

Yes.

 

15. What about Vehicle Skins, Wartracks, and Calling Cards?

Generally, yes.

Caveat: Some MWII vehicles, and Wartracks from MWII will not be available to use in Modern Warfare III.

Note: Challenges within MWII (e.g., Seasonal Prestige Challenges allowing Calling Cards to be unlocked) can be unlocked only in MWII, but unlocked Calling Cards (including those you go back and unlock in MWII) will carry forward.

 

16. Are there any Modern Warfare II cosmetics that won’t be supported in Modern Warfare III?

Generally, no, aside from the following caveats:

Some vehicle Skins may not be available (see Question 15).

Wartracks will not carry forward.

Some Tactical and Lethal equipment may not be available depending on the removing of those items in MWIII, to be replaced with MWIII-only equipment.

Exact Tactical and Lethal equipment within MWIII will be revealed at a later date.

Otherwise, all this Modern Warfare II cosmetics will be usable in Modern Warfare III. However, as with Operators and Weapons, any cosmetic item with a limited time unlock won’t be available unless it was unlocked in MWII at the appropriate time.

 

Other Questions

 

17. How do I know whether a Modern Warfare II Store Bundle features content that can be used in Modern Warfare III?

Due to the labelling denoting that the content is usable in both games. This labelling is scheduled to be visible in the MWII store starting on August 16.

Shadow Siege Limited-Time Modern Warfare III Reveal Event – Details and Rewards

At the beginning of the Shadow Siege event, up to 32 Operators will receive a briefing from Commander Phillip Graves. Listen up; Graves only has time to detail key intel and mission objectives once, and this information is critical to the mission’s success.

It’s your loss if you decide to tune out the Shadow Company CEO.

NOTE: Due to the severity of this mission, we recommended squading up in Quads. Be sure to bring three allies to the fight with you or use Squad Fill to complete your Quad.

For those requiring step-by-step clarity, Shadow Siege is as follows:

First, everyone is on the same team for this Operation; all Operators will battle against Konni Group AI Combatants. Shadow Company provides a Durable Gas Mask and a Self-Revive Kit to go alongside your Custom Loadout.

Furthermore, respawns are enabled. However, if you go down, it’s best to get revived by a squadmate, as that’s a faster way to get back into the fight rather than having to parachute back in.

 

Phase I: Secure One of Eight Missile Launchers

After dropping out of the infiltration plane, Operators must secure one of eight missile silos around Al Mazrah with their squad. These silos can be located on your in-game Tac Map and via missile icons in the overworld.

Once all missile silos are secured, the Zaya Observatory is bombarded with missiles, changing Al Mazrah forever.

This is also when Phase II of the Operation begins.

 

Phase II: Collect Gas Canisters

After the target — an underground weapons facility for manufacturing chemical weaponry — is revealed underneath the Zaya Observatory, all Operators must collect 45 gas canisters combined across all squads.

The second you collect a gas canister, your perspective will shift from first to third person until the canister is deposited at a helicopter transport vehicle outside the facility. Once you have a canister, the helicopter transport is clearly marked on your Tac Map, as well as within the overworld, with an icon of said vehicle.

Because the arsenal contains chemical weapons, every Operator has a Durable Gas Mask for safety. The Tac Map shows the area (in yellow) where there is too much chemical radiation for an Operator to handle without a Gas Mask, just like a Circle Collapse in other modes. 

Be prepared to frequently replace Gas Masks while inside the facility; open Supply Boxes, grab them off dead enemy agents, or look to the exfil chopper to find more Gas Masks — this is vital to your Operator’s health.

Expect some hard-hitting enemies to be stationed in, around, and above the Observatory complex as you battle your way to the chemical weapons arsenal and attempt to extract those gas canisters. 

Along the way, Operators may face Commanders in the air (attack helicopters) and on the ground (Wheelsons and Juggernauts). These are highly dangerous enemies compared to the regular Konni Group, but it’s vital to engage them if you’re intent on earning the new M13C Base Weapon reward.

While moving through the underground facility, Konni agents may drop their phones. Keep your head on a swivel to intercept enemy communications… And maybe figure out why they are here defending this lab underneath Al Mazrah.

 

Phase III: Exfil

The second that 45th canister is collected, all Operators must find the exfil location (the icon is the same as the Exfil Chopper icon in DMZ) to leave Al Mazrah immediately. At this time, the gas (a green circle on the Tac Map) will explode outwards from the facility.

It is possible to get left behind if you don’t reach the Exfil Chopper before it leaves — keep that in mind when trying to complete all reward objectives for Shadow Siege.

Whether you reach the Exfil Chopper or not, the ultimate threat is revealed… In participating with Shadow Siege, you become the first to learn Konni’s true agenda, as well as see the Worldwide Reveal Trailer for Modern Warfare III.

Note – Operation: Rogue Arsenal is replayable until its planned removal from the Call of Duty: Warzone playlist rotation on August 21 at 10:30 A.M. PT.

 

Operation: Rogue Arsenal Rewards

Worldwide Reveal: Announcing Call of Duty: Modern Warfare III

All 16 launch maps from Call of Duty: Modern Warfare 2 (2009) have been modernized, both graphically and with meticulous attention given to the authenticity and aspects of the maps that made them so popular. Veteran players love these Core 6v6 maps, and there’s no better time to introduce a generation of new players to experience the community’s favorite Modern Warfare content.

Prepare for seminal design to meet modern gameplay. This faithful modernization of the maps keeps their authenticity intact while infusing the latest tech, gameplay, modes, content, and more. Though you might have noticed elements of Terminal and Highrise during your time in Al Mazrah, the Modern Warfare III versions of these maps are built from scratch from the original 2009 designs.

In addition to brand-new modes like Cutthroat (a competitive 3v3v3 experience), a full range of fan-favorite and innovative gameplay features will be available at launch to get everyone started, like choosing to play Hardpoint and Kill Confirmed on Favela, modes that were never part of the original map offering, providing a refreshing multiplayer experience within these familiar environments.

 

Going Big with Brand-New Maps. Ground War and War Modes Return!

The 16 Core launch maps are further complemented with the addition of four huge environments ready at launch and containing a host of new play spaces. These are composed of three brand-new Battle Maps — large scale locations where Modern Warfare III’s Ground War and Invasion game modes will be fought — and a single, colossal War map, as Modern Warfare III marks the welcome return and evolution of the legendary War Mode that first debuted in 2017’s Call of Duty®: WWII.

 

All-New Core Map Content Comes to Live Season Content

With Day One Multiplayer content featuring faithful modernizations of Modern Warfare’s fan-favorite maps, over 12 all-new core 6v6 maps will fuel post-launch live seasons.

 

Multiplayer Features: New Mechanics and Robust Customization

Expect many customization advancements and new gameplay mechanics to further evolve the quintessential, fast-moving gameplay. Here are three innovations, with more to be revealed in the coming weeks:

Modern Warfare III Campaign Details, COD Next, and Multiplayer Beta Dates

Call of Duty: Next is also the prelude to the Call of Duty: Modern Warfare III Multiplayer Open Beta. It will feature a variety of maps – both a selection of Core maps from the modernized 16 originals in Call of Duty®: Modern Warfare® 2 (2009), as well as new experiences in Ground War – modes, and a litany of new loadout options to choose from.

NOTE: Carry Forward content will not be accessible in the Modern Warfare III Multiplayer Beta.

Both Multiplayer Beta weekends will feature Early Access days (*2) as well as an Open Beta period, and it will be First on PlayStation. ® A PlayStation Plus subscription is not required (*3) (*4).

Internet access is required for participation.

More details are to come on the full Beta details, but start marking those calendars to include these important dates:

 

Weekend One – PlayStation® Exclusive

Available on PlayStation 4 and PlayStation 5, the first Beta weekend is scheduled to begin on Friday, October 6 at 10 A.M. PT and end on Tuesday, October 10 at 10 A.M. PT.

PlayStation Early Access: Those who preordered the game on PlayStation 4 or PlayStation 5, can begin playing the Beta on Friday, October 6 at 10 AM PT.

PlayStation Open Beta: The rest of the weekend, from Sunday, October 8 at 10 AM PT to Tuesday, October 10 at 10 AM PT, is accessible to all PlayStation players regardless of preorder status.

 

Weekend Two – Crossplay

The second Beta weekend is for all platforms, and is scheduled to begin on Thursday, October 12 at 10 A.M. PT and end on Monday, October 16 at 10 A.M. PT.

PlayStation 4 and PlayStation 5: This is a free Open Beta weekend for all PlayStation 4 and 5 owners, regardless of their pre-order status.

Xbox and PC Early Access: Those who preordered the game for Xbox Series X | S or on Xbox One, or who pre-purchased for PC via Battle.net or Steam, can begin playing the Beta on Thursday, October 12 at 10 AM PT.

An Xbox Live Core Subscription may be required for Xbox players, and a Battle.net or Steam (*5) account is required for all PC players.

Xbox and PC Open Beta: The rest of the weekend, from Saturday, October 14 at 10 A.M. PT to Monday, October 16 at 10 A.M. PT, is accessible to Xbox and PC players regardless of their preorder status.

WEEKEND 2 OPEN BETA NOTE: An Xbox Live Core Subscription will not be required for Xbox players, for this period only.

 

Ready Up – Pre-Order Now

Call of Duty: Modern Warfare III Campaign Innovation Deep Dive: Open Combat Missions

Stealth

Just like in “Operation 627,” remaining off the radar in Open Combat Missions is often a viable strategy.

In most cases, enemies are unaware of your presence. If you draw attention to yourself, such as firing an unsuppressed weapon or walking right up to them, they can either become suspicious or immediately enter an alert state in order to hunt you down (and those actively firing, or foes you’ve previously tagged show up as red markers in places like the Tac Map).

It’s possible in some (but not all) missions to remain completely off the grid during the mission… But you’d better believe it’s difficult to pull this off, especially on Veteran Difficulty!

 

Guns a-Blazing

Full-on, all-out assaults are common in Call of Duty’s history, and you can pull them off in Open Combat Missions, too.

High-energy, high enemy count, and highly-explosive, going with a Weapons Free approach may not only be a viable strategy, but necessary to mission success.

With that said, on this Campaign’s hardest difficulty settings – much like in Campaign’s past – be prepared to even the odds when you are outnumbered and outgunned by dozens of enemy soldiers, vehicles, and Sentry Turrets, by employing one, a combination of, or as many of the following methods of mission completion:

 

Using Your Loadout

Not only do you typically have a Primary and Secondary Weapon, Equipment (Lethals and Tacticals), and on-Operator gear like binoculars or NVGs, but another part of your Loadout – and new to this Campaign – is additional equipment:

Here, just like in Call of Duty: Warzone™, you can stow away loadout items like Field Upgrades, Self-Revive Kits, and Equipment pieces for later use, allowing you to use certain strategies more often like…

 

Picking up Enemy Ordnance

Rather have the enemy’s gun instead of your own?

Feel free; just like the more familiar Campaign missions, your Open Combat Mission Operator can use all kinds of armaments, including those dropped by enemies.

 

Scavenging for More

New to Call of Duty Campaign missions, it’s possible to find loose loadout items, item boxes, or even the ability to swap to another loadout mid-mission via special loadout crate.

Some of these resources will be in obvious locations, others – especially those that can lead to some interesting strategies – are a bit harder to uncover.

However, your efforts will be rewarded with additional versatility for completing the objective.

Intel Drop: Modernizing Call of Duty®: Modern Warfare® 2 (2009) Maps; Favela and More in 2023’s Call of Duty: Modern Warfare III Multiplayer

(*1) PS4 and PS5 owners in Germany will require a PS Plus subscription due to the game’s age rating.

(*2) PS4 and PS5 owners in Japan must be at least 18 years of age to use this content.

(*3) MP Beta Early Access starts October 6, 2023, Open MP Beta begins October 8, 2023 on PS4 and PS5 systems; other platforms to follow. Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Online multiplayer subscription may be required.

(*4) Open MP Beta begins October 12, 2023 on PS4 and PS5 systems; other platforms to follow. Actual platform availability and launch date(s) of MP Beta subject to change. See www.callofduty.com/beta for more details. Minimum Open Beta duration is 2 days. Limited time only, while Early Access Beta Codes last, at participating retailers. Internet connection required. Online multiplayer subscription may be required.

© 2023 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY, CALL OF DUTY WARZONE, and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.

For more information, please visit www.callofduty.com and www.youtube.com/callofduty, and follow @Activision and @CallofDuty on Twitter, Instagram, and Facebook. For Call of Duty Updates, follow @CODUpdates on Twitter.