Craft Your Weapon for Mobile Combat Like Never Before

Gunsmith – Weapon Changes

As part of Gunsmith, the overall weapon system and progression has been rehauled.

Primary and secondary weapon – variants of these weapons (uncommon, rare, epic, and legendary) are all part of the same base weapon and thus share the same progression. This means you no longer have to level up different versions of the same weapon! 

For existing users, you’ll find that your base weapons will now be the highest level of any variant that you own. So, for example, if you had an M4 – Black Gold which was level 12 and an M4 – Werewolf Fighter, you’ll see that the base M4 will now be level 12. Don’t worry though – you still will have many more levels to grind! 

All variants of the base weapon have now been categorized in two separate ways: camos and Blueprints. 

Uncommon and Rare variants will now be camos. Customize your base weapons with all the Uncommon and Rare camos that you want in addition to the grindable camos that have been introduced alongside Gunsmith. Uncommon and Rare camos are tied with the specific base weapon. What happens if you receive and Uncommon or Rare of a weapon you have not unlocked? Along with the camo, you will unlock the base weapon as well!

Epic and Legendary variants will now be Blueprint weapons. Blueprints are notable in that they come with their own camo and a curated set of attachments that come pre-configured on the weapon (4 for Epic, 5 for Legendary). Think of the pre-configured attachments as a preview on what you can get by levelling up the weapon and, in Epic and Legendary blueprints, visual variants of the specific attachments on them.

As always, Epic and Legendary Blueprints will offer unique visuals, such as dynamic camos, death effects, and more. While you will be able to swap out the attachments to your heart’s content, some Blueprints may not visually show the change; however, weapon stats and behavior will reflect your chosen attachments. 

What about all the Epic and Legendary variants that you already have? Check back in when Gunsmith launches and you’ll be pleased to see a set of pre-configured attachments ready for you.

Call of Duty: Modern Warfare III Campaign Innovation Deep Dive: Open Combat Missions


Just like in “Operation 627,” remaining off the radar in Open Combat Missions is often a viable strategy.

In most cases, enemies are unaware of your presence. If you draw attention to yourself, such as firing an unsuppressed weapon or walking right up to them, they can either become suspicious or immediately enter an alert state in order to hunt you down (and those actively firing, or foes you’ve previously tagged show up as red markers in places like the Tac Map).

It’s possible in some (but not all) missions to remain completely off the grid during the mission… But you’d better believe it’s difficult to pull this off, especially on Veteran Difficulty!


Guns a-Blazing

Full-on, all-out assaults are common in Call of Duty’s history, and you can pull them off in Open Combat Missions, too.

High-energy, high enemy count, and highly-explosive, going with a Weapons Free approach may not only be a viable strategy, but necessary to mission success.

With that said, on this Campaign’s hardest difficulty settings – much like in Campaign’s past – be prepared to even the odds when you are outnumbered and outgunned by dozens of enemy soldiers, vehicles, and Sentry Turrets, by employing one, a combination of, or as many of the following methods of mission completion:


Using Your Loadout

Not only do you typically have a Primary and Secondary Weapon, Equipment (Lethals and Tacticals), and on-Operator gear like binoculars or NVGs, but another part of your Loadout – and new to this Campaign – is additional equipment:

Here, just like in Call of Duty: Warzone™, you can stow away loadout items like Field Upgrades, Self-Revive Kits, and Equipment pieces for later use, allowing you to use certain strategies more often like…


Picking up Enemy Ordnance

Rather have the enemy’s gun instead of your own?

Feel free; just like the more familiar Campaign missions, your Open Combat Mission Operator can use all kinds of armaments, including those dropped by enemies.


Scavenging for More

New to Call of Duty Campaign missions, it’s possible to find loose loadout items, item boxes, or even the ability to swap to another loadout mid-mission via special loadout crate.

Some of these resources will be in obvious locations, others – especially those that can lead to some interesting strategies – are a bit harder to uncover.

However, your efforts will be rewarded with additional versatility for completing the objective.