Call of Duty:® Modern Warfare® and Warzone™ Support a Creator Beta Program

This is a pilot program and still in beta, so the number of participating creators is small. This will help the team continue to listen, learn and refine the program.  Throughout the beta, additional creators will continue to be added. Because this is a pilot, future plans have not been announced and participation is selection-based only – there is not currently an application process. 

For more information, head over to the FAQ for further details. In the coming weeks we hope to share more updates as they become available. In the meantime, we’re excited for this new opportunity to engage with creators and encourage everyone to follow along.

For more information and the latest intel on Call of Duty®: Modern Warfare®, and WarzoneTM, visit www.callofduty.com and follow @CallofDuty on Twitter, Instagram, and Facebook.

THE ROAD FROM ALPHA TO BETA

Party at our house last weekend was fire, right?

High fives and celebratory fist bumps all around, folks. Thanks so much for playing the Champion Hill Alpha! On behalf of our development teams, partner studios, and global partners: we appreciate you showing up. But you didn’t just show up—you wrote us thousands of love letters and provided countless data points (ok, but like…we actually do count them) that’ll make Call of Duty: Vanguard a better place to play for everyone.

In addition to the four new maps, six modes, and various features we’re bringing to the Vanguard Beta, we’re also delivering plenty of gameplay enhancements based on player feedback and internal data from the Alpha.

We passionately believe in being transparent with our community, and we’re addressing feedback as soon as we can. Please know that some of the feedback received during the Alpha weekend was already in flight for the Beta build. As a result, some feedback we were able to address ahead of the Beta, while other changes will come at a later time.

Did someone say Beta? Let’s dig in. 

CHANGES FROM ALPHA TO BETA

VISUAL UPDATES

Over the course of Alpha, we received a considerable amount of feedback regarding visibility. We’ve made several graphical improvements that you should notice in Beta, and we’ve responded to player feedback regarding low visibility when taking damage, and visibility issues with character/map lighting.

  • Damage Overlay:
    • Refined the damage overlay when injured to help maintain visibility.
  • Lighting:
    • Reduced the density of sun fog.
    • Increased the rim light around players to help separate them from the background.
    • Adjusted overall exposure—aka we turned up the lights.

 

AUDIO TUNING

The audio team has made improvements to weapon sounds that will be ready in time for Beta including:

  • Non-player footstep volume slightly increased.
  • Non-player weapon volume slightly reduced.
    • Note: Non-player is anyone that isn’t you (enemies and teammates).
  • Announcer volume and callout frequency reduced.
  • Global MP mixing pass to improve informative audio for gameplay

 

CHAMPION HILL SPAWN TUNING

Throughout the Champion Hill Alpha, we observed spawn issues that resulted in players spawning very close to other players. To address this, the design team has adjusted the spawns on Champion Hill.

  • We’ve tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares.
  • We’ve done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one.

 

FIXES IN THE PIPELINE

We received reports of nameplate visibility issues and aim assist tracking through destructible walls. While these fixes probably won’t be ready before Beta, we assure you they will be addressed before launch. Here’s which issues we’ve identified for fixes and a little information about why these bugs are happening:

  • We identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
  • Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
  • We are aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.

BETA CONTENT

MAPS

  • Champion Hill
  • Hotel Royal
  • Gavutu
  • Red Star
  • Eagle’s Nest (weekend 2)

MODES

Outside of Champion Hill – Vanguard will introduce another new game mode: Patrol. Based on Hardpoint, this objective-based mode features a scoring zone in near-constant motion; if Operators want to rack up points for their team, they should keep up and move around the map within this Patrol point.

These modes are in addition to the classic offerings such as Team Deathmatch, Kill Confirmed, Domination, and Search & Destroy. These are also the exact modes you can play alongside Patrol during the Beta period (Patrol and Search & Destroy to be available later in the Beta).

Available modes in Beta:

  • Champion Hill (Solos, Duos, Trios)
  • Team Deathmatch
  • Domination
  • Kill Confirmed
  • Patrol (Kicking off Saturday of Weekend 1)
  • Search and Destroy (Weekend 2)

 

WEAPONS

Champion Hill

  • Weapons are persistent through matches. There are ten upgrades per weapon, each adding one attachment.
  • There will be three rotating weapon sets, featuring 2 ARs, 2 LMGs, 2 snipers, 2 shotguns, and 2 pistols.

Core MP

  • For Core MP, you’ll be able to level up weapons to level 30.
  • PlayStation players will get +2 custom loadout slots (12 total, 10 for other platforms).

 

FEATURES

Combat Pacing

Combat Pacing is a feature that allows players to select the intensity of their games. Player count is determined by map size to achieve the intensity described in the Combat Pacing System. Player counts will vary.

  • Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
  • Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
  • Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.

 

OPERATORS (Each will have 1 finishing move)

  • Daniel Takeyatsu
  • Roland Zeimet
  • Lucas Riggs
  • Polina Petrova
  • Wade Jackson
  • Arthur Kingsley

That’s it for now! There will be much more information about the Vanguard Beta to come in the Call of Duty blog next week, so keep your eyes peeled. We’ll see you online in the Beta, and we’re looking forward to collecting more community feedback to help us make Vanguard a better experience for players.

Many thanks.

-Sledgehammer Games

Welcome to the Vanguard Beta!

To all our Early Access PS5 and PS4 players ready to jump in — let’s do this! And to all the returning players who checked out last month’s Alpha — welcome back! We missed you.

Day One of Early Access to the Vanguard Multiplayer Beta is here, and we’re hyped for you to experience a taste of our Core Multiplayer offering for the first time – including new maps, modes, and gameplay innovations. For players returning from the Alpha, thanks for being vocal, typing us so many love letters, and creating amazing content. Seriously. And the suggestions box was filled. Thanks for the feedback.

While we were able to make updates to Vanguard’s gameplay since Alpha closed, some changes are still in progress and will push to launch.

Everything below outlines Weekend One of the Call of Duty: Vanguard Early Access Open Beta – which kicks off Friday, September 10th at 10 AM PT and runs until Monday, September 13th at 10 AM PT. As a reminder, the Beta represents just a portion of the full Multiplayer experience that is still in development, with even more content planned for launch on November 5th. Throughout the weekend, keep the commentary coming. We’ll be chasing intel from the Beta to further inform our launch offering. One team. One dream.

For a deep dive into playable content for this weekend’s Beta, check out the Call of Duty®: Vanguard Beta Guide for tips on Maps, Modes, Weapons and more.

Thank you for playing the Vanguard Beta!

A round of high fives for our Beta participants! 

We hope you enjoyed your time in Vanguard and the innovations we’ve brought to Multiplayer. Over the course of the Beta, we were able to collect a great deal of community feedback. All of the official reports, gameplay clips, and messages have assisted our developers in squashing bugs, improving features, and refining the maps and modes for launch. 

Here’s a shortlist of things that have either already been fixed for launch or issues we’re currently working on, thanks to your feedback:

  • Nerfing the sun

  • Cracking down on Red Star raves

  • Removing dognados

  • Tuning spawns to avoid Hotel Royal’s murder kitchen

  • Closing open mic lobbies in Search & Destroy 

In all seriousness, we are fixing those things. We’re also taking a thorough pass at weapon balancing, audio mixing, and visibility. But we’ll share more on that later.

As a reminder, Beta was just a sample of the overall Call of Duty: Vanguard experience. You can expect more maps, modes, and weapons in Vanguard on November 5. Vanguard will also include an exciting Campaign set against four major theaters of war and a franchise-first, universe-expanding, Zombies crossover – crafted by our wonderful friends at Treyarch. 

With that, we want to give one last thank you to all of our players! We can’t wait to share more Vanguard with you all. More to come!

– Sledgehammer Games

Crash Team Rumble — Pre-order now and get access to the Closed Beta April 20-24

Preorders are available now in two editions: Standard and Deluxe. Players who purchase the Standard Edition will receive access to the Closed Beta plus a Premium Battle Pass Unlock for Season 1. Get the Deluxe Edition to additionally earn a Premium Battle Pass Unlock for Season 2, along with access to the Digital Proto Pack, which includes:

●      8 “Blocky” hero skins

●      “Pixelated” Shadow

●      “Get On My Level” in-game Victory Music

●      “Blocky” Hat

●      “Blocky” Backpack

●      “Blocky” Score FX

●      Unique Banner

Purchasing the Deluxe Edition also awards a 25 Tier Instant Unlock for the Season 1 Premium Battle Pass.  

 

Cross-Platform, Pick Up, and Play

Modern Warfare III Campaign Details, COD Next, and Multiplayer Beta Dates

Call of Duty: Next is also the prelude to the Call of Duty: Modern Warfare III Multiplayer Open Beta. It will feature a variety of maps – both a selection of Core maps from the modernized 16 originals in Call of Duty®: Modern Warfare® 2 (2009), as well as new experiences in Ground War – modes, and a litany of new loadout options to choose from.

NOTE: Carry Forward content will not be accessible in the Modern Warfare III Multiplayer Beta.

Both Multiplayer Beta weekends will feature Early Access days (*2) as well as an Open Beta period, and it will be First on PlayStation. ® A PlayStation Plus subscription is not required (*3) (*4).

Internet access is required for participation.

More details are to come on the full Beta details, but start marking those calendars to include these important dates:

 

Weekend One – PlayStation® Exclusive

Available on PlayStation 4 and PlayStation 5, the first Beta weekend is scheduled to begin on Friday, October 6 at 10 A.M. PT and end on Tuesday, October 10 at 10 A.M. PT.

PlayStation Early Access: Those who preordered the game on PlayStation 4 or PlayStation 5, can begin playing the Beta on Friday, October 6 at 10 AM PT.

PlayStation Open Beta: The rest of the weekend, from Sunday, October 8 at 10 AM PT to Tuesday, October 10 at 10 AM PT, is accessible to all PlayStation players regardless of preorder status.

 

Weekend Two – Crossplay

The second Beta weekend is for all platforms, and is scheduled to begin on Thursday, October 12 at 10 A.M. PT and end on Monday, October 16 at 10 A.M. PT.

PlayStation 4 and PlayStation 5: This is a free Open Beta weekend for all PlayStation 4 and 5 owners, regardless of their pre-order status.

Xbox and PC Early Access: Those who preordered the game for Xbox Series X | S or on Xbox One, or who pre-purchased for PC via Battle.net or Steam, can begin playing the Beta on Thursday, October 12 at 10 AM PT.

An Xbox Live Core Subscription may be required for Xbox players, and a Battle.net or Steam (*5) account is required for all PC players.

Xbox and PC Open Beta: The rest of the weekend, from Saturday, October 14 at 10 A.M. PT to Monday, October 16 at 10 A.M. PT, is accessible to Xbox and PC players regardless of their preorder status.

WEEKEND 2 OPEN BETA NOTE: An Xbox Live Core Subscription will not be required for Xbox players, for this period only.

 

Ready Up – Pre-Order Now

BETA and Earn Rewards in Modern Warfare® III

Show to your squad that you watched the Beta and upgraded your arsenal for Modern Warfare III as these items will be in your inventory at Launch on November 10, 2023*.

Get the “Desk Decor” Loading Screen, “K1LLF33D” Weapon Charm, “Let’s Fight” Weapon Vinyl, and the “Dangerful” Weapon Blueprint.

For more information on linking accounts, see our Managing Your Activision Account support page here and below. 

Players that participate in the Beta have a chance to earn in-game rewards, too. Stay tuned on Call of Duty social and in-game for more information about Modern Warfare III rewards for playing the beta.

*Note that while you will earn the rewards for viewing the Call of Duty: BETA on October 6-16, 2023, they will not be available to use in-game until the launch of Modern Warfare III on November 10, 2023.