Black Ops Cold War PlayStation®4 Alpha on September 18-20

Introducing Combined Arms: Domination (Available Sept 18-20)

Combined Arms: Domination is a new 12v12, vehicle-inclusive twist on traditional Domination, set in larger maps compared to the game’s traditional 6v6 play spaces.

In Combined Arms, vehicles such as Tanks, Snowmobiles, Wakerunners, and Gunboats will allow squads to bolster their firepower and mobility across these expanded environments. Like the core 6v6 Domination mode, teams will be tasked with capturing and defending multiple objectives between two initial spawn areas.

Along with traditional loadout-based firefights and Scorestreak play, Combined Arms: Domination is defined by how each squad uses the available selection of vehicles to help their team turn the tide of battle.

In the Alpha experience, Combined Arms: Domination will take place on two maps:

Map – Armada

It’s 1984, and U.S. and Soviet forces are battling it out in the North Atlantic Ocean in search of a prototype nuclear submarine.

Competing squads will take to the high seas with skirmishes on multiple ships, utilizing ziplines, rappel lines, and various seacraft to navigate the rough waters below.

The central ship is a hotspot for combat of all forms, from CQB battles in control stations, to sniper duels with adjacent ships, to aquatic warfare that may take place below the surface. Be sure to explore every nook and cranny of the map to discover new entryways to each objective point, and keep your head on a swivel.

Vanguard Champion Hill Alpha Starts Tomorrow!

Call of Duty®: Vanguard’s Champion Hill Alpha is live this weekend from August 27th at 10 AM (PT) to August 29th at 10 AM (PT) and it’s free for all PlayStation 4 and PlayStation 5 players. Also, it’s available for pre-load right now, so be sure to go and download it before it starts tomorrow!

We’ve had a great time creating Champion Hill, the internal playtests have been tons of fun, and we’re extremely excited for fans to get their hands on this all-new experience. Please keep in mind that this is a small slice of what players will experience in the upcoming beta and launch, however you will be able to experience many of the core systems of Vanguard MP for the first time. We couldn’t be more excited for everyone to play it. Let’s get into it!

WHAT TO EXPECT 

The Champion Hill Alpha is the first public technical test of Call of Duty: Vanguard. It’s designed to provide the development team with valuable data points as we continue to tune our MP experience heading into the Worldwide Reveal of Vanguard Multiplayer and the Beta coming in September. Please note that everything you’ll see, hear, and play in the Alpha is still in development. If you experience anything that doesn’t feel right when playing this weekend, please let us know. We’ll be actively monitoring the official Sledgehammer Games Twitter account for any feedback relative to weapon tuning, perks, balance, and spawns. Don’t hesitate to reach out.

We’re so excited for everyone to get their hands on Champion Hill and there’s a ton of content to dig into over the 48-hours of the Alpha! Here’s a preview of what’s included –

Champion Hill Maps

  • Courtyard
  • Trainyard
  • Market
  • Airstrip

Playlists

  • Champion Hill (Duos and Trios)

Weapons

  • Weapons are persistent through matches. There are ten upgrades per weapon and each weapon upgrade adds one attachment.
  • Weapon sets will rotate. Both Weapon Set 1 and Set 2 include: ARs, LMGs, Shotguns, and Pistols.

Equipment

  • MK2 Frag Grenade: Cookable Fragmentation Grenade.
  • No. 69 Stun Grenade: Slows victim’s movement and aiming.
  • Throwing Knife: Retrievable knife that is lethal when thrown at the body or head.
  • Gammon Bomb: Impact Grenade.
  • MK V Gas Grenade: Explodes on impact with the ground, releasing a lingering cloud of gear gas that causes slowed movement, blurred vision, and coughing.
  • S-Mine 44: Proximity-triggered explosive.

Perks (persistent through matches and you can buy up to six perks):

  • Ghost: Undetectable while moving by Spy Planes, enemy intel, and Field Mics.
  • Survival Training: Maximized resistance to stun effects. Immune to gas.
  • High Alert: Your vision pulses when enemies outside of your view see you.
  • Tracker: Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill.
  • Demolition: Extra lethal on spawn. Thrown lethals display an indicator showing the path of the lethal.
  • Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.

Streaks (activated automatically in the next match after purchase):

  • Spy Plane: Calls in a spy plane which reveals all enemy positions on the minimap to allies. Can’t be shot down. (This automatically activates in the next match.)
  • Flamenaut: Receive a flamethrower with unlimited fuel and a protective suit. Both lost on death. (This automatically activates in the next match.)
  • Deathmachine: Equips a machine gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted. (This automatically activates in the next match.)
  • V2 Rocket: Activates instantly, and drops a V2 Rocket, killing all players and ending the match.
  • Extra Life: Gain 1 additional life for your team.
  • Armor Plate: A single piece of Armor.
  • Full Armor: Full set of armor plates.

Operators

Note: Operators will be randomly assigned.

  • Lucas Riggs
  • Polina Petrova
  • Wade Jackson
  • Arthur Kingsley

MORE INFO!

If you’re interested in more information about how to play Champion Hill and how to download the Alpha, please visit the Call of Duty Champion Hill Alpha blog. 

CALL OF DUTY: VANGUARD – MULTIPLAYER REVEAL & MP BETA

There are plenty of surprises around the corner that you won’t see in the Alpha. But don’t sweat it, we’ll be revealing Call of Duty: Vanguard’s full Multiplayer offering at our MP Reveal scheduled for September 7th, 2021. Following the MP Reveal on September 7th, we’re opening the Beta up for Early Access to folks who pre-order Call of Duty: Vanguard – see schedule and pre-order link below: 

THE ROAD FROM ALPHA TO BETA

Party at our house last weekend was fire, right?

High fives and celebratory fist bumps all around, folks. Thanks so much for playing the Champion Hill Alpha! On behalf of our development teams, partner studios, and global partners: we appreciate you showing up. But you didn’t just show up—you wrote us thousands of love letters and provided countless data points (ok, but like…we actually do count them) that’ll make Call of Duty: Vanguard a better place to play for everyone.

In addition to the four new maps, six modes, and various features we’re bringing to the Vanguard Beta, we’re also delivering plenty of gameplay enhancements based on player feedback and internal data from the Alpha.

We passionately believe in being transparent with our community, and we’re addressing feedback as soon as we can. Please know that some of the feedback received during the Alpha weekend was already in flight for the Beta build. As a result, some feedback we were able to address ahead of the Beta, while other changes will come at a later time.

Did someone say Beta? Let’s dig in. 

CHANGES FROM ALPHA TO BETA

VISUAL UPDATES

Over the course of Alpha, we received a considerable amount of feedback regarding visibility. We’ve made several graphical improvements that you should notice in Beta, and we’ve responded to player feedback regarding low visibility when taking damage, and visibility issues with character/map lighting.

  • Damage Overlay:
    • Refined the damage overlay when injured to help maintain visibility.
  • Lighting:
    • Reduced the density of sun fog.
    • Increased the rim light around players to help separate them from the background.
    • Adjusted overall exposure—aka we turned up the lights.

 

AUDIO TUNING

The audio team has made improvements to weapon sounds that will be ready in time for Beta including:

  • Non-player footstep volume slightly increased.
  • Non-player weapon volume slightly reduced.
    • Note: Non-player is anyone that isn’t you (enemies and teammates).
  • Announcer volume and callout frequency reduced.
  • Global MP mixing pass to improve informative audio for gameplay

 

CHAMPION HILL SPAWN TUNING

Throughout the Champion Hill Alpha, we observed spawn issues that resulted in players spawning very close to other players. To address this, the design team has adjusted the spawns on Champion Hill.

  • We’ve tuned spawn locations and adjusted overall spawn logic. Hopefully, this should eliminate any more Angela & Dwight spawn scares.
  • We’ve done away with that one spawn in Courtyard that forced you to have 3 seconds of awkward eye contact with your opponent. You know the one.

 

FIXES IN THE PIPELINE

We received reports of nameplate visibility issues and aim assist tracking through destructible walls. While these fixes probably won’t be ready before Beta, we assure you they will be addressed before launch. Here’s which issues we’ve identified for fixes and a little information about why these bugs are happening:

  • We identified a destructible wall in Champion Hill with a mismatched collision model. Even though it appeared as a solid wall, there was a hole allowing the raycast to pass through and show nameplates.
  • Note: Nameplate visibility works by doing a raycast from you to other players. If there’s something blocking it, the nameplate shouldn’t be visible. Please keep this in mind while playing and make a report if something seems off.
  • We are aware there are more nametag and aim assist-related issues and have an ongoing investigation on how to resolve them. Gameplay clips have been a great resource for our teams to find and squash these problems, so keep them coming.

BETA CONTENT

MAPS

  • Champion Hill
  • Hotel Royal
  • Gavutu
  • Red Star
  • Eagle’s Nest (weekend 2)

MODES

Outside of Champion Hill – Vanguard will introduce another new game mode: Patrol. Based on Hardpoint, this objective-based mode features a scoring zone in near-constant motion; if Operators want to rack up points for their team, they should keep up and move around the map within this Patrol point.

These modes are in addition to the classic offerings such as Team Deathmatch, Kill Confirmed, Domination, and Search & Destroy. These are also the exact modes you can play alongside Patrol during the Beta period (Patrol and Search & Destroy to be available later in the Beta).

Available modes in Beta:

  • Champion Hill (Solos, Duos, Trios)
  • Team Deathmatch
  • Domination
  • Kill Confirmed
  • Patrol (Kicking off Saturday of Weekend 1)
  • Search and Destroy (Weekend 2)

 

WEAPONS

Champion Hill

  • Weapons are persistent through matches. There are ten upgrades per weapon, each adding one attachment.
  • There will be three rotating weapon sets, featuring 2 ARs, 2 LMGs, 2 snipers, 2 shotguns, and 2 pistols.

Core MP

  • For Core MP, you’ll be able to level up weapons to level 30.
  • PlayStation players will get +2 custom loadout slots (12 total, 10 for other platforms).

 

FEATURES

Combat Pacing

Combat Pacing is a feature that allows players to select the intensity of their games. Player count is determined by map size to achieve the intensity described in the Combat Pacing System. Player counts will vary.

  • Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.
  • Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.
  • Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.

 

OPERATORS (Each will have 1 finishing move)

  • Daniel Takeyatsu
  • Roland Zeimet
  • Lucas Riggs
  • Polina Petrova
  • Wade Jackson
  • Arthur Kingsley

That’s it for now! There will be much more information about the Vanguard Beta to come in the Call of Duty blog next week, so keep your eyes peeled. We’ll see you online in the Beta, and we’re looking forward to collecting more community feedback to help us make Vanguard a better experience for players.

Many thanks.

-Sledgehammer Games